Mawthorne Demo

crazygrouptrio

Active member
At long last a playable demo of the game I've been developing in a "make up as I go" manner and on stream for the past month or so, it's Mawthorne: Ancient Quest!
cHsQRAz.gif

Mawthorne is a metroidvania-esque game developed in NESmaker 4.15, with a semi-open world to explore in whatever manner you prefer. This demo represents roughly 1/3 of the game that I plan for the game to be, currently with 3 interconnected areas to explore and 4 bosses to encounter, some of which allow access to new areas or affect the world in other ways. Each boss is a unique battle where you must learn their movements on the fly. Be careful though! Dying means you go back to your last checkpoint. Not all creatures you encounter will be enemies either! Just press B to talk to them when you're near. They have some helpful advice. Your character has the ability to do a SLASH and a DOUBLE SLASH by pressing the B button twice in succession. You can also use your mighty claws to climb up rough rock walls by pressing up and the towards the wall you intend to climb.
Have fun!
WARNING
While this game is very playable it is also in an early state and may contain bugs. If you encounter any bugs not listed please comment them below and help out future development on this game! ;) But don't let this discourage you! I've personally played through the entirety of the demo more than once with little issue.
Known Bugs:
*Occasionally after dying, health pickups will cycle around full health to 1 health the first time.
*Turtle Boss gets a little *ahem* AHEAD of himself
*Slashing after death and screen wrapping
*Unfair electricity and Knight falling thru bridge
 

Attachments

  • Mawthorne DEMO.zip
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Yan

Member
I really enjoyed the demo, the bosses were great and the enemies are challenging too :lol:

Here are a few bugs I've encountered:

  • You can still do a slash after you die and the projectile appears on the top of the screen
  • The crocodile / alligator enemy's slash projectile left the screen on the right side and appeared on the left side.
  • Not really a bug but you can't enter this screen from the left side without getting hurt by the electricity on the pipes
one.png
  • The knight enemy gets stuck under the bridge after you hit him in this screen
two.png
 

mouse spirit

Well-known member
So far it's great. I like the wall climbing.And i did a cool move by double tapping B. Although i did have an issue.

Not being able to hit if walking forward.And when fighting enemies its tough to not press back or forward,also the double B move gets
in the way of me trying to fight also. Maybe a simple slash and then up and B can be Further moving slash?

A few nitpicks or honorable mentions.I understand you may have done things a certain way and its great, but just some thoughts here.
I feel like the lizard gunners take too many hits and/or their "invincible frames" go on too long.

Really fun and i got to the sewers i think.Im gonna play more. Enjoyable fersure!
 

crazygrouptrio

Active member
Yan said:
I really enjoyed the demo, the bosses were great and the enemies are challenging too :lol:

Here are a few bugs I've encountered:

  • You can still do a slash after you die and the projectile appears on the top of the screen
  • The crocodile / alligator enemy's slash projectile left the screen on the right side and appeared on the left side.
  • Not really a bug but you can't enter this screen from the left side without getting hurt by the electricity on the pipes
one.png
  • The knight enemy gets stuck under the bridge after you hit him in this screen
two.png

Thank you! I've known about these issues but they're so small I kept forgetting about them :lol: Hopefully this will help me remember!
mouse spirit said:
So far it's great. I like the wall climbing.And i did a cool move by double tapping B. Although i did have an issue.

Not being able to hit if walking forward.And when fighting enemies its tough to not press back or forward,also the double B move gets
in the way of me trying to fight also. Maybe a simple slash and then up and B can be Further moving slash?

A few nitpicks or honoable mentions.I understand you may have done things a certain way and its great, but just some thoughts here.
I feel like the lizard gunners take too many hits and/or their "invincible frames" go on too long.

Really fun and i got to the sewers i think.Im gonna play more. Enjoyable fersure!
While I won't say the main mechanics are set in stone, thats how I intended the slashing to be to slow the player down from running around willy-nilly :lol: while that might seem more fun I think for a single-screen non-scrolling game slowing the player down is a good idea. Maybe not, but its been ok for me so far. We'll see. Plus you can jump and move while attacking which I think balances it out. And yes, the lizards are a little too annoying :lol:
 

mouse spirit

Well-known member
Gotchya. Yeah one thing ive had to do think about is slowing the player down. Problem is that i dont do it well so
i just end up making alot of content that gets run through pretty quickly. Im workin on it though.
Well done here!
 

crazygrouptrio

Active member
JollyShadow said:
Anyone beat the turtle boss?

haha he is tough. He's a boss thats intended to be beaten later in the game (like when the player has more health), but I decided to leave him in to show that he CAN be beaten earlier than intended. It's tough though. I've only done it once. :oops:
 

Basty

Active member
Alrighty. Gotta say, I like the exploration element of the game.

Controls still need work thought and enemy patters as well. Feels like I'm dealing with RNG element in here.
Robo dogs survilance thingies seems to go apenuts and glitch through the floors.
However the climbing mechanism is genius. I am surprised you managed to get something like that to work.

I like how you managed to put in check points and how falling down to a random pit doesn't instantly kill you but brings you to another area.

However music needs work. Like serious work, I suggest you ask one of these forums local music creators to present their talents to you.
Some are bit newbie;ish but they are learning fast by every project they take, especially if you give them feedback.

As for graphics... Well, can't say they're bad but not personally too fond of them either.
Also, why Naruto run? 🤔
 
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Jonny

Well-known member
Also, why Naruto run?
I had to Google this. Quite clueless when it comes to anime.
It would be nice to see this style of running work in an NES game because it's something different. Maybe a few tweeks so it's clearer that both arms are going backwards. I really like everything else about the player graphic. For some reason I'm getting BBC Repton vibes from it.
 

Basty

Active member
I had to Google this. Quite clueless when it comes to anime.
It would be nice to see this style of running work in an NES game because it's something different. Maybe a few tweeks so it's clearer that both arms are going backwards. I really like everything else about the player graphic. For some reason I'm getting BBC Repton vibes from it.
Hah! And here I thought I was old.
 
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