smilehero65
Active member
NOW YOU'RE CREATING WITH MORE POWER!
After two months of diving into NESMaker and learning its ins and outs, I'm excited to finally release a patch that addresses many bugs and quirks in the program!This patch smooths out several issues and aims to make NESMaker more user-friendly, especially for newcomers. For example, values like the coordinates for SpriteHUD or character physics can now be adjusted directly through UI constants, so you won’t have to dive into the code to make changes. Plus, there are input presets for all modules, letting you create a basic game setup with just a few clicks — especially convenient for long-beard users who get lazy with each new game.


While this patch doesn’t introduce new features like Game Over screens or effects like Light Rain, it keeps NESMaker as close to vanilla as possible, focusing primarily on stability and ease of use.
If you want a patch that adds content, please check out the amazing BBI Modules 2.1.0 by Board-B.
⚠ PROCEED WITH CAUTION ⚠
You may only apply this patch on vanilla NESMaker.
You may not use this patch if you are already making a game unless you want to reset the development.
You may not use this patch if you are already making a game unless you want to reset the development.
HOW TO INSTALL THIS PATCH
- Download and extract the attached .zip
BASE_4_5 - Fixed Code
Modules - Fixed Modules
Patch Tips - Some screenshots on tips on Object Details, Screen, etc. to get a less glitchy game on NESMaker
- Go to GameEngineData > Routines and replace the existing BASE_4_5 with the new one.
* Make sure to make a backup of the original Base.
- Go to the Modules folder and replace the existing modules with the new ones.
* Make sure to make a backup of the original Modules.
And with that, you’re all set!
As with any patch, there may still be a few bugs, and it's very much a work in progress.
I’d love to hear any feedback, suggestions, or recommendations for improving the code.
This patch wouldn't have been possible without the support of this incredible community and the forums, whose contributions are credited throughout the code.
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