Respawn or checkpoint on a different screen (Platformer Module 4.5.9.)

smmulry

New member
In the game that I am making I want to have it set up so before a level starts you go to a screen that tells you what level you're on, similar to Super Mario Bros. where before the level starts you are at a black screen that shows you how many lives you have left and then the level starts. I have named these screens Level Start screens in my game and right now when you lose a life in the game you go back to the first Level Start screen. I have figured out that the engine treats the first Level Start screen as the beginning of the game, so I tried to put Checkpoint tiles in the Level Start screen for level 2, but when you lose a life, it still goes back to the Level Start screen for Level 1. I have tried to tweak the script for the Checkpoint tile, but it doesn't work. I am struggling to figure out how to make this work. Any help would be greatly appreciated.
 

smmulry

New member
Okay after experimenting and moving pieces of code in different places I got it working. You can disregard this thread.
 
Top Bottom