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Not 1 Soul
replied to the thread
Question about fangames
.
Update: It turns out you need to have legal permission, in writing, that can stand up in a court of law, from the creator in order to...
Yesterday at 7:22 PM
J
jmotten
reacted to
dale_coop's post
in the thread
[4.5.9] LR platformer player getting stuck in solid tile
with
Like
.
Because the tile collision is based on 4 points, the top-left, top-right, bottom-right, bottom-left... the engine checks those points...
Yesterday at 4:42 PM
baardbi
reacted to
EdwardBatkins's post
in the thread
Free Font for On-Screen Text
with
Like
.
Here's a free set of characters created specifically for rendering text screen. Use them for instructions, HUD, cut scenes, credits, or...
Yesterday at 12:27 PM
baardbi
reacted to
SciNEStist's post
in the thread
Beat-em-up Improvements (jumping and other features)
with
Like
.
At this point, I'm working on some enemy AI stuff and some polish, then i'll release it for testing. Itll be rough at first, but that's...
Yesterday at 12:26 PM
kevin81
reacted to
JamesNES's post
in the thread
[4.5.9] Adding zapper support
with
Like
.
Thanks again for figuring this out for us, I finally got to use it in a proper game it's great fun!
Yesterday at 9:27 AM
JamesNES
replied to the thread
[4.5.9] Adding zapper support
.
Thanks again for figuring this out for us, I finally got to use it in a proper game it's great fun!
Yesterday at 7:28 AM
crazylegsjones
replied to the thread
The Curse of The Pharoah (WIP)
.
If anyone is interested, I threw up a demo in the Retroverse if you want to try it out. Still many bugs to work out, but just looking...
Yesterday at 3:57 AM
tbizzle
replied to the thread
Space Mutants 2
.
A secret treasure room to satisfy the loot bug.............
Wednesday at 2:26 PM
tbizzle
reacted to
SciNEStist's post
in the thread
Beat-em-up Improvements (jumping and other features)
with
Love
.
At this point, I'm working on some enemy AI stuff and some polish, then i'll release it for testing. Itll be rough at first, but that's...
Wednesday at 9:23 AM
dale_coop
replied to the thread
[4.5.X] Bank Switching for Songs and SFX
.
This macros script looks correct. Strange that you have that kind of error when compiling.
Wednesday at 8:54 AM
M
Moonlight Magic
replied to the thread
[4.5.X] Bank Switching for Songs and SFX
.
Yes, I'm using the macro from this post. I added the 'Make sure player sprite is active' section at the bottom, but that doesn't affect...
Wednesday at 2:03 AM
SciNEStist
replied to the thread
Beat-em-up Improvements (jumping and other features)
.
At this point, I'm working on some enemy AI stuff and some polish, then i'll release it for testing. Itll be rough at first, but that's...
Tuesday at 9:34 PM
G
gamed000d
replied to the thread
Beat-em-up Improvements (jumping and other features)
.
i am looking forward to your progress on this. this i think will be revolutionary. I always wanted to make a double dragon style...
Tuesday at 5:09 PM
tbizzle
replied to the thread
Space Mutants 2
.
A Mini-Boss battle.........
Tuesday at 2:54 PM
Luxnolucas
reacted to
9Panzer's post
in the thread
The Adventures of Panzer: Frontiers - Development Thread
with
Like
.
Super Excited to show this off! I fired up my ancient 2012 Windows Movie Maker (yes, it still runs!) and put together a gameplay trailer...
Tuesday at 11:40 AM
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