I would like to know if someone made a AI monster script that would make monsters to move in a circle trajectory... (Using maths? lookup tables?)
I read about it on nesdev... but would like to have a real example, implemented, in NESmaker.
Before spending hours/days/nights on that subject, I'd be happy if someone already made one script and would agree to share it.
I read about it on nesdev... but would like to have a real example, implemented, in NESmaker.
Before spending hours/days/nights on that subject, I'd be happy if someone already made one script and would agree to share it.