Home
Forums
New posts
What's new
New posts
Latest activity
Log in
Register
What's new
New posts
Latest activity
Menu
Log in
Register
Install the app
Install
Home
What's new
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Latest activity
What's new
New posts
Latest activity
GokiburiGeemu
replied to the thread
When compiling the commands screen disapperas without having any way to see the compilation errors
.
Solved. For Any person that needs it its also very usefull to execute the building command through the command line in Windows, that way...
Today at 10:25 AM
GokiburiGeemu
posted the thread
When compiling the commands screen disapperas without having any way to see the compilation errors
in
Bugs
.
Hi, I'm trying to debug my game but when I hit build and test , the commands window where the erros should appera just disapperas when...
Today at 10:13 AM
TinkerTopia
reacted to
Para's post
in the thread
Pixelart app for iPAD
with
Like
.
I used to use a program years ago on my phone called Dottable. It was decent for what I needed, but haven't used it in years, or on an...
Yesterday at 1:25 AM
TinkerTopia
reacted to
kosstix's post
in the thread
Pixelart app for iPAD
with
Like
.
Colleagues, does anyone here use iPAD for drawing graphics? I have one with the pencil and going to try myself. Maybe you can suggests...
Yesterday at 1:25 AM
TinkerTopia
reacted to
Imogia's post
in the thread
8-Bit Assets: Pixel Art Packs
with
Like
.
Hello there, When I want to take a break from NesMaker, waiting for my hair to grow back after trying to dive into assembly lol, I do...
Thursday at 11:55 PM
TinkerTopia
reacted to
Imogia's post
in the thread
8-Bit Assets: Pixel Art Packs
with
Like
.
Hello retro devs! Here is another batch of pixel art monsters to freely use in your NesMaker games! Same process here I adapted some CC0...
Thursday at 11:55 PM
W
wBronze
replied to the thread
Help on multiple warps per screen?
.
For me - No scrolling to worry about in this game title (it’s using adventure base) and most of the game so far occurs on just a small...
Thursday at 6:00 PM
GermanGarageGames
replied to the thread
Help on multiple warps per screen?
.
We just tested our theory and just like you mentioned ..it works fine with high / low positions. Can't help you with your question...
Thursday at 5:43 PM
dale_coop
replied to the thread
Christmas Crisis 2 - Development Thread
.
@GermanGarageGames about the glitch UP + JUMP... could it be just because you haven't set correctly the warp in x,y coords on the...
Thursday at 3:43 PM
GermanGarageGames
replied to the thread
Christmas Crisis 2 - Development Thread
.
Bremen area
Thursday at 3:11 PM
Peter Schmitz
replied to the thread
Christmas Crisis 2 - Development Thread
.
have to check this one out - where from Germany are you from?
Thursday at 2:24 PM
Peter Schmitz
reacted to
GermanGarageGames's post
in the thread
Christmas Crisis 2 - Development Thread
with
Like
.
Update : We got a working prototype ( Still room for improvement ) but you can play the game from start to finish. We got 1 glitch...
Thursday at 2:22 PM
Peter Schmitz
reacted to
NightMusic's post
in the thread
(4.5.9) Creating a Shop Screen with Tiles ("Zelda" type Shop Screen)
with
Like
.
Hello! The following is how I create Shops in my games: 1st Follow the following tutorial ...
Thursday at 2:17 PM
W
wBronze
replied to the thread
Help on multiple warps per screen?
.
I have implemented everything required to get this working (and it works). But my level designs are different and my warp tiles are at...
Thursday at 2:01 PM
CalFlyheight
posted the thread
4.5.9 metrovania custom bounding box/collisions for standing on solid
in
Ask For Help
.
Ok so, my player object is 32x32 quite large but necessary. I'm about to dive into adjusting collision data for him because of the size...
Thursday at 12:16 PM
Home
What's new
Top
Bottom