Yeah, I was thinking that about palettes. I'm not going to have much variety in monsters for each level though. The bosses might end up looking a bit plain without many spare colours.the hud looks amazing but it uses 3 of your 4 pallets for sprites, gonna have to be really resourceful with your monsters, also the animations are amazing aswell
It's mostly based on yours and Mugi's code from tutorials. That's why it hasn't been too difficult so far. If you have any advice for a good way to scroll through numbers or letters and store them, that would really help.Haha !! Great work, so far
I remember dale_coop saying that maybe when he had some time, after the byte -off, he could maybe share how heIt's mostly based on yours and Mugi's code from tutorials. That's why it hasn't been too difficult so far. If you have any advice for a good way to scroll through numbers or letters and store them, that would really help.
I've been working on a grabtile that lets player jump off it (like DuckTales etc) and object trajectories too. Getting to the point we're I really need to be learning the nes hardware, ASM and banks properly.
Thanks dude. I made a conscious decision to not use black in the backgrounds (or at least in the playable area) and have regretted that a few times but sticking with it now. The idea was that pickups, monster outlines and the exit doors would be very clear black, high contrast. I'm finding woodland stage the most difficult but the others have worked out ok. Glad you liked it. I keep tweeking stuff, done a couple more tiles since posting the video.Let me just say Jonny that is a fantastic tile set, It does a really good job. Like I'm scared of having a background that takes away from my character so I made it pure black, but you made a full tile background with a wonderful use of contrasting colors.
I think this looks really good, glad you stuck with it. When I saw the demo video the "crispness" of the outline effect really jumped out at me.I made a conscious decision to not use black in the backgrounds (or at least in the playable area) and have regretted that a few times but sticking with it now