Lord_Klump_Of_Kongo_Bongo
Active member
for some reason, my sprites for game objects are only loading their sprites on even numbered screens (0,2,4,etc)
the objects are still there mind you because I AM colliding with the objects on the odd-numbered screens they are just not visible
I've tried undoing this tutorial for the tile-based scrolling HUD I figured out some stuff to UpdateHudElements to work with it:
but that didn't work either... I think the issue has to be somewhere in the camera script but even me toying around with that... then the sprite drawing script... etc
I know I'm missing something so if anyone can help me figure out what that is that'd be great!
View: https://youtu.be/0pHiB0499BA
^ PPU viewer with duplicate screens... only one shows the 8x8 sprite for the object that won't appear on the next screen despite being a duplicate
the objects are still there mind you because I AM colliding with the objects on the odd-numbered screens they are just not visible
I've tried undoing this tutorial for the tile-based scrolling HUD I figured out some stuff to UpdateHudElements to work with it:
[SOLVED][4.5.9] Tile-based HUD in scrolling module almost working!
So I have been searching all over the forums & discord and have pieced together an ALMOST working tile-based background HUD for the scrolling module! I think I just need some help with updating the "scrolling loading seam" to ignore the HUD tiles at the top of the screen. Here's how to set it...
www.nesmakers.com
but that didn't work either... I think the issue has to be somewhere in the camera script but even me toying around with that... then the sprite drawing script... etc
I know I'm missing something so if anyone can help me figure out what that is that'd be great!
^ PPU viewer with duplicate screens... only one shows the 8x8 sprite for the object that won't appear on the next screen despite being a duplicate