tbizzle
Well-known member
So I have created a monster type that will act as a movable block. So far all it has is a AI script that is basically a recoil script. When you hit it with your weapon it will recoil in the opposite direction. I have made a check in the player hurt script so the player will not get hurt by this movable block/monster type. Right now all I can do is walk directly through the block. I'd like it to check the Players object flag for when the player and this monster block collide, the block will recoil just like when it collides with a player weapon. I'm close and I on the right track. I just need someone to point my in the right direction to make this possible. I should probably add that I have also made a check to make the monster invincible.