PasseGaming
Active member
... I was thinking the other day. I'd like to make a Legend of Zelda-like game of my own, but how the hell can I pull that off without the player being able to save their progress?
Looking at these ROM-boards I don't see any battery, so a save function is out of the question... Though I am sure someone with the knowledge of more advanced coding could easily figure it out. I'm thinking more along the lines of novices like myself and how we'd implement somesort of save system.
How about a password system? Does anyone have the slightest clue how that'd work? Does the NESmaker have the ability to support a password system? I know the more complicated the game, the larger the password you'd have to stuff in. Think we could get a tutorial on that? Just spit-balling at this point.
Looking at these ROM-boards I don't see any battery, so a save function is out of the question... Though I am sure someone with the knowledge of more advanced coding could easily figure it out. I'm thinking more along the lines of novices like myself and how we'd implement somesort of save system.
How about a password system? Does anyone have the slightest clue how that'd work? Does the NESmaker have the ability to support a password system? I know the more complicated the game, the larger the password you'd have to stuff in. Think we could get a tutorial on that? Just spit-balling at this point.