The Tower of Turmoil

Bucket Mouse
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Re: The Tower of Turmoil

Post by Bucket Mouse » Sun Dec 02, 2018 8:59 am

SPOILER...

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Did you actually rebuild every room in mirror-image, or is there some advanced code trickery here?
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dale_coop
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Re: The Tower of Turmoil

Post by dale_coop » Sun Dec 02, 2018 10:27 am

That part was very fun, my son and I had a lot of fun trying to memorize the correct paths ;)
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All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Sun Dec 02, 2018 5:20 pm

Bucket Mouse wrote:
Sun Dec 02, 2018 8:59 am
SPOILER...

.

.

.

.

Did you actually rebuild every room in mirror-image, or is there some advanced code trickery here?
Yes, I rebuilt EVERYTHING from scratch for the Blackout levels. I don't even have room left for any advanced code like that!

This is how the Overworld Map is set up:

Image

I figured I have all this space to work with, might as well use it! And that's not even counting the Underworld Map! (Which I didn't use.)
The Tower of Turmoil: viewtopic.php?f=12&t=1348
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Sun Dec 02, 2018 5:23 pm

dale_coop wrote:
Sun Dec 02, 2018 10:27 am
That part was very fun, my son and I had a lot of fun trying to memorize the correct paths ;)
I wonder how many people actually figured out the trick to the maze instead of just doing it by trial and error.
The Tower of Turmoil: viewtopic.php?f=12&t=1348
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Tengen Games North
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Location: Alberta, Canada

Re: The Tower of Turmoil

Post by Tengen Games North » Mon Dec 03, 2018 4:04 am

I do hope you come back to this later and put a bit more time into it for a lengthier and little less buggy game. Very fun, fair challenge, nice graphics, superb music... liked the game mechanics, just too short.
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drdocker
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Re: The Tower of Turmoil

Post by drdocker » Mon Dec 03, 2018 10:33 pm

Awesome job, just finished it and was really impressed. Music is great as well!
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Wed Dec 05, 2018 4:02 am

****UPDATE: I added Ver. 1.01 to the main post which fixes a couple bugs with Ver. 1.00. Also the forum was having a fit and wouldn't let me keep both files on the page, so Ver. 1.00 is gone for now.


Anyway, for those of you who haven't tried/beaten the game yet and want to see the rest for yourself, ignore the rest of this post!

I've uploaded a complete No-Damage developer run over on Youtube! Check it out here: https://www.youtube.com/watch?v=Iqw_ytS ... e=youtu.be

ALSO, I have a new challenge for all of you! Find the hidden Sound Test menu and show how you accessed it through screenshots/video!
The Tower of Turmoil: viewtopic.php?f=12&t=1348
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dale_coop
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Re: The Tower of Turmoil

Post by dale_coop » Wed Dec 05, 2018 7:10 am

Oh nice thank you for that new version.
Will play again this weekend <3
CutterCross wrote:
Wed Dec 05, 2018 4:02 am
ALSO, I have a new challenge for all of you! Find the hidden Sound Test menu and show how you accessed it through screenshots/video!
Ah ah my son and I found that menu... whilz jumping everywhere in the screens ;)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Mihoshi20
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Re: The Tower of Turmoil

Post by Mihoshi20 » Thu Dec 06, 2018 11:47 am

CutterCross wrote:
Fri Nov 30, 2018 7:52 pm
After over 3 months in development, The Tower of Turmoil is finally complete!


Hundreds of people have mysteriously disappeared throughout the land, and a treacherous tower has seemingly risen out of nowhere...

A lone swordsman named Takemaru Kurumana has sensed a great amount of dark energy from the tower, and knows that he's the only one capable of stopping it. As the wielder of the Sword of Divinity, Takemaru races toward the Tower of Turmoil to dispel the source of the dark energy within, and solve the mystery behind the rapid disappearances.


Thanks to everybody who has helped support this game! For those who want to see its development history, click here: viewtopic.php?f=13&t=227
Special thanks to dale_coop, jorotroid, MistSonata, and WolfMerrik for their ASM contributions!

I'd love to see screenshots and videos of you guys playing this game! So feel free to post them down below! Have fun and thank you for being patient with this game's development! It's been a wild ride!


Made with NESmaker 4.0.11 Platformer Module
Congrats on release! Can't wait to give it a go and check it out!
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jorotroid
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Re: The Tower of Turmoil

Post by jorotroid » Thu Dec 06, 2018 12:18 pm

Oh, wow! I completely didn't notice you posted the finished version of your game till now. I'm glad to finally play it. You really went above and beyond with your cutscenes! Plays real nice, too. Great level design. All the glitches I ran into have been mentioned by everyone else, I think. I only made it to about halfway through the blackout because some of the glitches made it too hard to progress. Nevertheless, I had a lot of fun playing this. Can't wait to see what you come up with next! Also thanks for the credit!
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