JakeSpencer said:Nice! I like the shadowy illumination style of the scenery. It's also a great place to add real/imaginary elements of underwater luminescence like deep-sea jellyfish and sturgeon, etc. Keep up the good work.
TheNew8bitHeroes said:Great stuff....can't wait to see some gameplay.
If this all takes place *under water*, even though it's really a side-perspective game, I'd cleverly use the top down engine (that people are using now) and slow the acceleration way down (and only show left and right animations, or at least no up and down animations...but that way you have "swimming movement" in each direction and it feels sorta flowy.
Tengen Games North said:That looks great. You are probably planning more stuff like more animation to Mermany? Different colour/style of BG for levels/areas? And I don't know how it'd be done but if a couple small bubbles coming from Mermany randomly as they swim and float up a bit before disappearing would maybe look good.
With some good music and sfx I'm looking forward to playing.
I'm thinking cover art but Creature from the Black Lagoon is coming to mind.... Den.... Is the Den the whole area of the game, a place in the game, a goal to reach, or just a name?
Almost as much fun seeing other people's creations as making my own.
TheNew8bitHeroes said:This is stellar - i’d refine the movemenr code too (don’t worry, there will be all sorts of codes for you to pull in and edit) to prevent the sudden stop and really make it feel swimmy! Of course, it HAS to get as hard as the TMNT dam at some point, right? Haha
dale_coop said:Nice, Mihoshi! Congrats
MistSonata said:That's awesome! I need to figure out how to get mapper30 working on my N8
Mihoshi20 said:VsMermaysDen.jpg
Managed another fun little exercise today. Managed to get Mermay's Den running on the Nintendo Vs Unisystem/Red Tent... well, the MAME implementation at least. Colors are off due to differences in the Vs. Unisystem PPUs and not taking the time to convert them properly yet. Also only title screen for now as MAME bawked at anything over 128KB so I seriously had to trim it down to fit and rework to still have it boot, but fun to see running none the less. Even better to see it on the real hardware but that's beyond my current budget.
Craigery said:Mihoshi20 said:VsMermaysDen.jpg
Managed another fun little exercise today. Managed to get Mermay's Den running on the Nintendo Vs Unisystem/Red Tent... well, the MAME implementation at least. Colors are off due to differences in the Vs. Unisystem PPUs and not taking the time to convert them properly yet. Also only title screen for now as MAME bawked at anything over 128KB so I seriously had to trim it down to fit and rework to still have it boot, but fun to see running none the less. Even better to see it on the real hardware but that's beyond my current budget.
ZOMG! How hard would it be to flash this onto the chips for a red tent? I have a Super Mario/Dr Mario red tent and it would be amazing to throw my own game in there (in the future)