The Tower of Turmoil

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CutterCross
Posts: 83
Joined: Sat Apr 28, 2018 9:42 pm

The Tower of Turmoil

Post by CutterCross » Fri Jun 08, 2018 5:11 pm

So I've been preparing more stuff for NESmaker with NESst. I decided my first real project in NESmaker will be remaking my first PC game "The Legend of Takemaru", though I'll be renaming it to "The Tower of Turmoil" as I think that's a better name for it.

I've just finished up some sprites for the player character Takemaru. I'm going for a much different style than the original game. (Please excuse the white border that's around some of the pictures, I couldn't get a perfect crop.)

Standing/Attacking: Image Jumping/Jump Attacking: Image Running: Image
Running + Attacking: Image Wall-Sliding/Attacking: Image Taking Damage/Death: Image
Sword Slash (Melee Object): Image

I managed to use more than 3 colors per metasprite by using an additional layered sprite for the face, making a total of 6 colors for the character. The sword slash is going to be placed in front of every "Attacking" frame of animation.



If you want to check out the original game, click here! https://cuttercross.itch.io/the-legend-of-takemaru
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Mihoshi20
Posts: 270
Joined: Tue Mar 06, 2018 11:47 pm

Re: The Tower of Turmoil

Post by Mihoshi20 » Sat Jun 09, 2018 2:45 am

Looking good so far. Love the sprite detail and animations.
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CutterCross
Posts: 83
Joined: Sat Apr 28, 2018 9:42 pm

Re: The Tower of Turmoil

Post by CutterCross » Sun Jun 10, 2018 8:49 pm

Mihoshi20 wrote:
Sat Jun 09, 2018 2:45 am
Looking good so far. Love the sprite detail and animations.
Thanks! I'm really proud of these!
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