The Tower of Turmoil

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dale_coop
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Re: The Tower of Turmoil

Post by dale_coop » Mon Oct 01, 2018 7:44 am

Ah ah, yes I remember Joe show that in the old beta videos. But since NESMaker is officially out, he didn't really show that part. Sad, because specific tiles are very usefull!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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jorotroid
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Re: The Tower of Turmoil

Post by jorotroid » Thu Oct 04, 2018 12:05 am

This is looking fantastic! Great art. Great music. Were you influenced by Batman's title music?
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Thu Oct 04, 2018 12:42 am

jorotroid wrote:
Thu Oct 04, 2018 12:05 am
This is looking fantastic! Great art. Great music. Were you influenced by Batman's title music?
Yeah, Batman was a pretty big influence for the title music. I wanted to have the same sort of dark, atmospheric vibe to it.
The Tower of Turmoil: viewtopic.php?f=13&t=227
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jorotroid
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Re: The Tower of Turmoil

Post by jorotroid » Thu Oct 04, 2018 5:38 am

I approve of any and all Sunsoft inspirations.
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Thu Oct 04, 2018 6:45 pm

jorotroid wrote:
Thu Oct 04, 2018 5:38 am
I approve of any and all Sunsoft inspirations.
Now if only I could use some custom bass samples in my other tracks. Haha
The Tower of Turmoil: viewtopic.php?f=13&t=227
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Sun Oct 07, 2018 3:21 am

Here's the third iteration of The Tower of Turmoil! I figured I might as well get this out before 4.1.0 releases.

Video: https://www.youtube.com/watch?v=sEHvVr2Df18

Image Image Image Image Image Image

I added some more features!

First off, I updated the title screen a little bit.

The Down-Thrust attack ACTUALLY WORKS NOW!

The fireball hazards move a lot slower and shoot in a predictable pattern.

I've added new one-hit-kill spike hazards (like Megaman).

Lastly, I added a new spear-trap which emerges from the wall, requiring careful timing to get past it.


Once again, let me know what you think!
The Tower of Turmoil: viewtopic.php?f=13&t=227
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functionalform
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Re: The Tower of Turmoil

Post by functionalform » Sun Oct 07, 2018 5:51 am

fucking phenomenal.

that triple jump stab is just wow.

you gotta explain how you pulled those tricks off.
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jorotroid
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Re: The Tower of Turmoil

Post by jorotroid » Sun Oct 07, 2018 8:40 am

Very nice! I also really enjoyed the triple bouncy stab. The spear-traps look really cool, too.
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Gazimaluke
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Re: The Tower of Turmoil

Post by Gazimaluke » Sun Oct 07, 2018 12:22 pm

Looking good. I need to get my insta-kill spikes to insta-kill too ^^
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Sun Oct 07, 2018 5:30 pm

functionalform wrote:
Sun Oct 07, 2018 5:51 am
fucking phenomenal.

that triple jump stab is just wow.
jorotroid wrote:
Sun Oct 07, 2018 8:40 am
Very nice! I also really enjoyed the triple bouncy stab. The spear-traps look really cool, too.
Gazimaluke wrote:
Sun Oct 07, 2018 12:22 pm
Looking good. I need to get my insta-kill spikes to insta-kill too ^^
Thanks a lot guys!

functionalform wrote:
Sun Oct 07, 2018 5:51 am
you gotta explain how you pulled those tricks off.
It actually wasn't that hard in the long run! I just edited the HandleObjectCollisions_Platform_Simple.asm script where it checks to see if the "Jump-On Kills" bit is flipped. Instead of looking for a bit flip, it just checks if the player is in his Down-Stab action state.

Starting on line 168:

Code: Select all

	;;;;;;;;;;;; IN A PLATFORM GAME, WE MAY WANT TO CHECK TO SEE IF WE STOMPED THE MONSTER.
	:;;;;;;;;;;;; THIS IS WHERE WE DO THAT.
	;LDX tempx
	;LDA Object_vulnerability,x
	;AND #%00001000					;Here we would change if monsters can be stomped on or not
	
	LDX player1_object				;But we're going to do it a bit differently
	GetCurrentActionType player1_object		 
    	CMP #$06                       			;Is the player down-attacking?	
	BEQ jumpOnMonster				;If so, we're able to jump on monsters to kill them
	;LDX player1_object
	JMP dontJumpOnMonster
The Tower of Turmoil: viewtopic.php?f=13&t=227
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