NESmaker pi beta (3.14x) and tutorials!

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TheNew8bitHeroes
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NESmaker pi beta (3.14x) and tutorials!

Post by TheNew8bitHeroes » Fri Jun 15, 2018 7:08 pm

This is the beta that was originally dubbed "The Memorial Day" beta, now called the Pi beta (due to it being version 3.14xxx of the tool). You can download the ZIP file for this NESmaker version here, however you can only run it with an activation code, which will only be provided to NESmaker beta backers. If you are a NESmaker beta backer, look for an email from us with instructions.

As for the tutorial series, a few suggestions:
1) Here is the direct NESmaker tutorials for this version, which we will continue to add to:
https://www.youtube.com/watch?v=a139v3D ... aWkoPg7Hma
** THESE ARE NEWER TUTORIALS, IN PROGRESS. MOST OF THE OLD TUTORIALS STILL APPLY, TOO, FOR SUPPLEMENTAL INFO!

The first video in this is a LONG 2.5 hour excursion into the world of making a Platform game. It presumes that you have a little working knowledge of some of the parts of the tool. The subsequent videos are SHORT videos about various bits of the tool, so if you are watching any of the tutorial videos, or need a reminder/explanation about a particular part, you can simply look at the video for that part.

2) many of the older tutorials still apply! However, you need to supplement the info from the newer tutorials to get everything working right. For instance, this is the old tutorial set:
https://www.youtube.com/watch?v=wEInmZH ... 1CizYaK57D
** THESE ARE OLDER TUTORIALS, AND IT WOULD BE ADVISED YOU WATCH AT LEAST THE FOLLOWING VIDEOS IN CONJUNCTION WITH THESE TUTORIALS
- https://youtu.be/XZxA8KEl8W0 - HUD DESIGN
- https://youtu.be/C7ep570_wxQ - SCRIPT PICKER

Additionally, check www.TheNew8bitHeroes.com for continual updates!


*** IF YOU ARE GOING TO USE THE ABOVE VERSION TO CREATE A TOP DOWN STYLE GAME***
Since I semi-disabled up/down button presses, there may be a conflict where it can't find a certain script when you go to compile. It's a very easy fixed, explained by user Dale_Coop in this thread:
http://nesmakers.com/viewtopic.php?f=19&t=238
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Bucket Mouse
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by Bucket Mouse » Fri Jun 15, 2018 7:50 pm

WOOHOO! PLATFORMERS!

Oh, the nonsense I can make now!
erockbrox
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by erockbrox » Fri Jun 15, 2018 8:06 pm

I just woke up at like 2:00 pm ish and got the download link just mins later. Wooohooo!!!
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dale_coop
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by dale_coop » Fri Jun 15, 2018 9:10 pm

Thanks Joe for that update and for those videos, great vids! I will spend a part of the night watching them.
Love those videos <3
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
huuanhuynh
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by huuanhuynh » Sat Jun 16, 2018 1:50 am

Một người Việt Nam tò mò muốn thử, nhưng không biết làm sao để có mã kích hoạt.
A Vietnamese curious to try, but do not know how to get the activation code.
Part of my collection.
https://mightytext.net/z7vAJS
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Rob Burrito
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by Rob Burrito » Sun Jun 17, 2018 5:51 pm

Not sure if it was intentional, but the beta assets for the paths are already in RGB, but palettes assigned differently than in your general rule and load differently than in the tutorial (long platformer approx 0:24:00)
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TheNew8bitHeroes
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by TheNew8bitHeroes » Sun Jun 17, 2018 9:39 pm

Yep - I want people to play with the things and develop their own methods...trying to show there are lots of ways to do things. :-)
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Rob Burrito
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by Rob Burrito » Sun Jun 17, 2018 10:36 pm

sounds good, was just alittle confusing since they were already RGB. might not need to make paths more challenging for beginners haha, but good practice. only bug i noted so far was if you put a monster block tile above a ladder top tile, it wont let the player fully ascend the ladder. found that from monsters falling down ladders, have to stop em a block before it seems.
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Rob Burrito
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by Rob Burrito » Mon Jun 18, 2018 4:58 pm

at the segment leading up to 2:14:00 on the tutorial (before adding warp addresses), there seems to be a code script issue with creating simple projectile. confirmed the script that was loaded seems to have a default error (also refreshed the code to double check) which creates both the melee object and projectile source (object #$01 and #$02). essentially both objects at once. confirmed it was projectile object by changing the tile, and of course followed the tutorial making it the melee. doesn't seem tough to figure out, just stock it doesn't follow what happens in the tutorial and might need an update. also looking at the code for CreateSimpleProjectileWithMotion seems like you can update the comments "in a later version we will use user defined offsets..."
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Rob Burrito
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Re: NESmaker pi beta (3.14x) and tutorials!

Post by Rob Burrito » Mon Jun 18, 2018 5:08 pm

also couldn't get the left projectile to change the player sprite frame, so he's always facing right when shooting left. here's a quick video of the issues:

https://tinytake.s3.amazonaws.com/pulse ... -03-35.mp4
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