NESmaker Pi beta 3.14 update patch and new tutorial set

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Rob Burrito
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by Rob Burrito » Tue Jun 26, 2018 5:26 pm

yeah it works well as shown in the videos with the action step saying loop if end action step 0, and loop as end action step 1. the issue is when telling the object to gotofirst it seems the timer can't have a 0 value (0 currently meaning random i believe) then the action is just not as responsive due to the timer.

i just wondered the differences in coding, and if that was redundant since they are both returning the object to a default state. without the input code and trying it directly as an action to return to another state; it seems to be random timing at all settings 0 thru 15 on the action timer. not sure if it's a real issue or not, depends on how responsive i guess you want that action step version of player object state change. mostly wondered what the differences in process were between the two object state routines. so far just seems one has a timer haha. not sure if there is a way to turn the timer off? the looping action setups it does work as you mentioned updating every frame.
Last edited by Rob Burrito on Tue Jun 26, 2018 6:46 pm, edited 1 time in total.
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Rob Burrito
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by Rob Burrito » Tue Jun 26, 2018 6:28 pm

yeah video 5_scriptcomparison now we're talkin, three windows of code at once!
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TheNew8bitHeroes
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by TheNew8bitHeroes » Tue Jun 26, 2018 7:42 pm

Do the explanations generally make sense? Are they helpful?
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dale_coop
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by dale_coop » Tue Jun 26, 2018 7:54 pm

Oh yeah, it's helpful. It's not difficult to read and try to understand what do some code written, but with these videos, now we can understand how it works, why this variable here, why this subroutine or macro call here, ... how you design the code.
It's truly interesting<3

Small issues with some scripts. Some of the code is already written (like the hud hooks in InitLoads.asm or some movement scripts...), and there was a "JMP RESET" at the beginning of the HandleDeathPlayer.asm that of course, skip the death animation part of the script, in my case.

I just finished watching the video 12 on the HUD, nice! (can't go further tonight, it's almost 1:30AM, will join my wife zZZZzz)
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Rob Burrito
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by Rob Burrito » Wed Jun 27, 2018 1:29 am

yeah as i mentioned the explanations are great and at a good pace. after working with the last few i've been able to keep up with these almost live. the effort much appreciated, i'm only posting bugs and anomalies to help. it's what the betas all about right?
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dale_coop
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by dale_coop » Wed Jun 27, 2018 6:31 am

I was watching again some of the videos this morning, and something bother me... I don't know from which video, but in the las beta, when you "export & test", it now says

Code: Select all

pass 1
pass 2
last try
game.nes writter
when it used to say

Code: Select all

pass 1
pass 2
game.nes writter
why the "last try" ? is there any error code somewhere ?
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TheNew8bitHeroes
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by TheNew8bitHeroes » Wed Jun 27, 2018 11:16 am

I think it’s just a timing thing, certain bits of ASM taking longer to assemble. If the game assembled, there was no error reported. If there was an error, it would’ve failed to write the .nes file. :-)
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dale_coop
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by dale_coop » Wed Jun 27, 2018 11:26 am

Ok, thanks for your confirmation, Joe.
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dale_coop
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by dale_coop » Wed Jun 27, 2018 10:47 pm

I was watching the last video tonight, and I noticed there is a small issue in the HUD: looks like the bottom right of the HUD is not updating (showing what it should).

HUD in the tutorial video.png
HUD in the tutorial video.png (169.61 KiB) Viewed 121 times

I did some tests, and it's quite... bizarre.
Maybe you already know about that?

HUD Bottom Right Tests.png
HUD Bottom Right Tests.png (28.22 KiB) Viewed 121 times
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Re: NESmaker Pi beta 3.14 update patch and new tutorial set

Post by TheNew8bitHeroes » Thu Jun 28, 2018 12:38 am

I was actually diving into it a bit tonight. It IS bizarre, because it doesn't seem to be on the element draw , because if you just nudge it to the left, the problem disappears. So something is getting overdrawn, over the top of it...that's the logical answer, But I don't know exactly why.

But yes, I was just looking into that anomaly literally right this second. I'm sure I'll track it down.
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