Bucket Mouse
Active member
One of the enemies I made becomes a mess of garbled graphics when it collides with a wall. It's the only enemy that has this problem, but every single sprite I place of this monster does it. The sprite is 2 16x16 blocks wide and 1 16x16 block tall; none of the other enemies I made have those dimensions so maybe there's a bug affecting just that size?
Sometimes the sprite will bounce off the wall and remain intact, but it always eventually becomes garbled if I let it run long enough.
A second bug: Monster_0_01.BMP appears blank on the monster screen (where you assemble the tiles together and animate it, etc). I know what you're thinking, so let me confirm changing the pallette does nothing. In fact, you can select the blank tiles and a piece of the monster will appear there, with the right colors -- it just won't show up on the BMP display.
Sometimes the sprite will bounce off the wall and remain intact, but it always eventually becomes garbled if I let it run long enough.
A second bug: Monster_0_01.BMP appears blank on the monster screen (where you assemble the tiles together and animate it, etc). I know what you're thinking, so let me confirm changing the pallette does nothing. In fact, you can select the blank tiles and a piece of the monster will appear there, with the right colors -- it just won't show up on the BMP display.