Is it possible to make assets 24*24 pixels?

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Buherman
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Is it possible to make assets 24*24 pixels?

Post by Buherman » Thu Aug 09, 2018 8:27 pm

Is it possible to make sprites and tiles 24*24 pixels? Or it must be 16*32*48*64 etc?
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dale_coop
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Re: Is it possible to make assets 24*24 pixels?

Post by dale_coop » Thu Aug 09, 2018 8:49 pm

Tiles must be a multiple of 16: 16*32*48*64 etc
But for monster objects (sprites, it's a multiple of 8: 8, 16, 24... (cf tutorial videos)
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Buherman
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Re: Is it possible to make assets 24*24 pixels?

Post by Buherman » Fri Aug 10, 2018 6:36 am

But in Battle City nes game was 8*8 tiles of walls. Isn't it?
battlecity_general.png
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MistSonata
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Re: Is it possible to make assets 24*24 pixels?

Post by MistSonata » Sat Aug 11, 2018 11:45 pm

You can make sprites that are 24x24, but the way that NESmaker handles background tiles forces 16x16 tiles in order to preserve enough space to make more space for screen data.

It's possible in the future that there'll be code to give you the option to make 8x8 background tiles for your screens, but it will result in less available screen data overall.
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