HAVING MOVEMENT TROUBLE? Try these scripts!

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MistSonata
Posts: 267
Joined: Fri Feb 16, 2018 7:10 am

HAVING MOVEMENT TROUBLE? Try these scripts!

Post by MistSonata » Sat Aug 11, 2018 9:50 pm

The movement scripts that came with NESmaker 4.0 are unfortunately missing some things that are giving people errors. I've gone in and fixed all the problems I could find in these scripts, so all you need to do is put this .rar file in GameEngineData\Routines\UserScripts\BasicScripts\MovementScripts\ and export.

Make sure to go into "Scripts" in the sidebar and load these into your project before trying to access them in your "Input Manager"!
Attachments
MovementScripts.rar
(1.44 KiB) Downloaded 133 times
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dale_coop
Posts: 1593
Joined: Fri Feb 16, 2018 7:05 am
Location: France

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by dale_coop » Sat Aug 11, 2018 10:09 pm

Thank you MistSonata, perfect.
You right, it will be more useful as full package.
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
salpane
Posts: 6
Joined: Fri Aug 10, 2018 9:08 pm

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by salpane » Sat Aug 11, 2018 10:22 pm

Thanks so much for this. They work great.
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Pwnu2noob
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Joined: Thu Aug 09, 2018 2:39 am

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by Pwnu2noob » Sat Aug 11, 2018 11:43 pm

Thanks! works great!
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jsherman
Posts: 162
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Location: Cleveland OH

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by jsherman » Sun Aug 12, 2018 12:24 pm

Thanks MistSonata!

While I'm fine for now, there may be some continued issues with these movement scripts. When I imported these new scripts, my hero character would revert to some wild animations upon movement, even when his state or direction even called for animations. This would somehow be reset when the hero bumped into a monster. I played around with the hero animations and I think that is what reset the game to a proper state. But I just wanted to note my experience if someone else runs into it as well.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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jsherman
Posts: 162
Joined: Sun Apr 22, 2018 11:25 am
Location: Cleveland OH

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by jsherman » Sun Aug 12, 2018 2:55 pm

Yeah, I'm back to a weirdly animated turtle. I've attached a zip file with a video.

I also have an issue applying the movement scripts to the controls. I only have UP in place. If I add any more, then I get compile errors. This might be related to the maxed out memory that's also effecting the HUD.

So the turtle only starts animating after Up is pressed, which is to be expected, but then he randomly starts flaking out, including even the palettes, which is very odd. A monster bump resets him, but movement triggers it again.
Attachments
game812.rar
(119.29 KiB) Downloaded 15 times
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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jsherman
Posts: 162
Joined: Sun Apr 22, 2018 11:25 am
Location: Cleveland OH

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by jsherman » Sun Aug 12, 2018 2:56 pm

Still image:
Attachments
game0812-1.png
game0812-1.png (3.62 KiB) Viewed 1096 times
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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MistSonata
Posts: 267
Joined: Fri Feb 16, 2018 7:10 am

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by MistSonata » Sun Aug 12, 2018 6:51 pm

Try making all the turtle animations the same number of frames. Sometimes it gets buggy when the amount of frames in the animation it's switching to are too different.
bakerguy85
Posts: 6
Joined: Wed Apr 18, 2018 10:35 am

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by bakerguy85 » Sun Aug 12, 2018 10:12 pm

Thank you for these scripts. I put them in but when I hit an enemy, I will bounce back like should, but my sprite will face the opposite direction. This only happens if I just continuously walk into the enemy.
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MistSonata
Posts: 267
Joined: Fri Feb 16, 2018 7:10 am

Re: HAVING MOVEMENT TROUBLE? Try these scripts!

Post by MistSonata » Sun Aug 12, 2018 10:58 pm

That sounds like something in the "HurtReaction" script, which I'm not familiar with yet.
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