About NPCs & interacting with them.

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DanielT1985
Posts: 53
Joined: Sat Sep 01, 2018 7:44 pm

About NPCs & interacting with them.

Post by DanielT1985 » Tue Sep 04, 2018 2:28 am

I'm trying to make an opening cutscene in my game that has text explaining the story. However, the only thing I tried to think about doing to make this work is to have the sprites in the bottom layer so the background can only be seen, while being able to interact with the NPC that tells the story, giving off the illusion that this is just a stand-alone opening text cutscene. However, you have to press the B button to be able to make the NPC talk. Is it possible to make the NPC talk to you by touching it rather than touching it AND hitting the B button?

(Also, sorry if I'm really annoying when asking questions. I'm just new to NESMaker.)
Bucket Mouse
Posts: 180
Joined: Wed Mar 07, 2018 2:25 am

Re: About NPCs & interacting with them.

Post by Bucket Mouse » Tue Sep 04, 2018 4:51 am

Put my AutoText Special Tile under an NPC. Should work the way you want.

viewtopic.php?f=3&t=597&start=30
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DanielT1985
Posts: 53
Joined: Sat Sep 01, 2018 7:44 pm

Re: About NPCs & interacting with them.

Post by DanielT1985 » Tue Sep 04, 2018 1:31 pm

Bucket Mouse wrote:
Tue Sep 04, 2018 4:51 am
Put my AutoText Special Tile under an NPC. Should work the way you want.

viewtopic.php?f=3&t=597&start=30
Well, It works. The text does show, but because it's a block, it's now stuck in a text loop. how do I fix this?
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DanielT1985
Posts: 53
Joined: Sat Sep 01, 2018 7:44 pm

Re: About NPCs & interacting with them.

Post by DanielT1985 » Tue Sep 04, 2018 4:11 pm

DanielT1985 wrote:
Tue Sep 04, 2018 1:31 pm
Bucket Mouse wrote:
Tue Sep 04, 2018 4:51 am
Put my AutoText Special Tile under an NPC. Should work the way you want.

viewtopic.php?f=3&t=597&start=30
Well, It works. The text does show, but because it's a block, it's now stuck in a text loop. how do I fix this?
Yo, nevermind about that. what I did was make my character stand on 2 blocks (since he is a 32x32 character) one spawns the text and one warps the character to another screen. I had a tileset specifically for this area that has text to make sure the player needs to press B to continue reading the text. Once the text ends, because he's not standing on the block anymore, the character falls onto another block-row I set up that makes him teleport to the main game area. This makes a nice and very convincing starting text screen.
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