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"Graphics bank" flip frame (flip V/H) like you can in "Game Objects"? "Monster Graphic Banks"?

Posted: Mon Oct 08, 2018 10:30 am
by Goose
(Apologies in advance if this has been discussed before but I couldn't find any topics)

When I'm defining assets in "Graphic Banks" I want to be able to flip frames to be able to fit more objects into the Tileset. I like the idea of saving space by using the horizontal and vertical flip of graphics.
Graphics bank.JPG
Graphics bank.JPG (42.85 KiB) Viewed 1245 times
Essentially the same functionality that exits from the "Monster Graphic Banks" and "Game Objects"
MonstersGraphicBanks.JPG
MonstersGraphicBanks.JPG (56.83 KiB) Viewed 1245 times
Is this feature not implemented or am I making things too complicated, i.e is there a smarter way of accomplishing this?

Thanks!

Re: "Graphics bank" flip frame (flip V/H) like you can in "Game Objects"? "Monster Graphic Banks"?

Posted: Mon Oct 08, 2018 10:46 am
by jsherman
Unfortunately, the NES cannot flip background tiles, only object sprites.

Re: "Graphics bank" flip frame (flip V/H) like you can in "Game Objects"? "Monster Graphic Banks"?

Posted: Mon Oct 08, 2018 11:18 am
by Goose
jsherman wrote:
Mon Oct 08, 2018 10:46 am
Unfortunately, the NES cannot flip background tiles, only object sprites.
Thanks jsherman!

Where can I read up on how many tilesets I can use? The "GraphicsAssets" folder has BckCHR_00 to BckCHR_14 which seems to be plenty?