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Has anyone else run into this? I just noticed that having a path tile at the location 0,1 will always display the center version even when it should display something else. It looks fine in NESmaker in the screen edtor, but at runtime that tile is incorrect. Here are some images showing the problem. The first set is from the game I'm currently working on, the second is from the game I put together in 4.0.6 for the Adventure Challege, and the last set is back in 4.0.11 in a alt project I have set up with unmodified code so that I can test to see if the scripts I have been modding are causing any issues I might get. As you can see in the upper left of each screen the correct tile is displayed in the editor version, but it is incorrect in the emulator. Anybody have any thoughts on this?
I gutted out the original HUD code to make room for other stuff, so that's no longer an option.