I am having trouble determining the player's facing direction however.
Here is what I have so far:
Code: Select all
;; MODIFIED FROM DEFAULT JUMP SCRIPT ;; Get player object ;; Check if in air, and skip if so. LDX player1_object LDA Object_status,x AND #%00000100 BEQ + ;; Check facing direction LDA Object_movement,x AND #%00000111 ;only keep the last 3 bits CMP #$00000110 ;facing right BEQ slideRight JMP slideLeft slideRight: ;FACE_RIGHT = #%00000010 LDA #$00 SEC ADC #$03 STA Object_h_speed_hi,x slideLeft: ;FACE_LEFT = #%00000110 ;; Store 250 in accumulator and assign it to object's speed LDA #$00 SEC SBC #$03 STA Object_h_speed_hi,x ChangeObjectState #$07, #$02 ;Set the object's animation state (my dash action is 7) ;PlaySound #SFX_PLAYER_JUMP + RTS
Also, if this code helps you in any way feel free to use it!