So I've experienced an issue with the HUD. I made my own tiles for the hud, and I started my numbers off at 0xD4. However, they draw starting at 0xD0. I assume this is where they are mapped with the template tileset. I'm going to guess that this is a software bug, and cannot be fixed until the next version, and until then, I plan to remap my tiles.
Having trouble compiling code? Getting an unexpected error? Player not appearing on screen? Seeking answers on how to do a particular thing? This is the forum you're looking for, to ask other NESmaker users for assistance.
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