As the title says, my platformula project is doing something weird. I got a player 1 tile wide by 2 tiles high. All the player object's details are set as per the youtube tutorial of this module. I got health, animations, speed values, "player" and "persistent" ticked, bounding box minus 1 pixel off the bottom edge of the sprite area, the whole works just as Joe suggested. If I place the placer exactly two tiles above my solid tile the game operates correctly. However if I place the player any higher it dies as soon as it touches the ground.
I have no idea how to fix this or if I did something wrong. I haven't messed with any underlying code. Only used NESMaker's user interface. I have deleted the screen, rebuilt it, deleted the tiles and re-created them. I tried creating a screen in another map coordinate. Nothing makes a difference. If anybody has any suggestions I would sure appreciate it.
I have no idea how to fix this or if I did something wrong. I haven't messed with any underlying code. Only used NESMaker's user interface. I have deleted the screen, rebuilt it, deleted the tiles and re-created them. I tried creating a screen in another map coordinate. Nothing makes a difference. If anybody has any suggestions I would sure appreciate it.