CutterCross
Active member
Whenever you run off an edge, the player stays in it's running animation while it's falling. I've been trying to fix this myself but with no luck. Anyone else know a way to fix it?
WolfMerrik said:You could create a state for falling (or use jumping) and set it to the player when the ground below is not solid
I would assume the best place for this would be in the theGroundIsNotSolid: on AccAndSpeed_Platform_Simple.asm (or whichever AccAndSpeed you are using)
theGroundIsNotSolid2_b:
LDX player1_object
; change player to falling/ jumping state
ChangeObjectState #$02, #$02
JMP noCollisionHere_v