NesMaker scripting language ?

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digit2600
Posts: 24
Joined: Mon Apr 16, 2018 9:50 pm

NesMaker scripting language ?

Post by digit2600 » Mon Apr 30, 2018 10:15 pm

So, I'm not ducking out on learning asm, but I am a bit curious, Joe had mentioned a while back that he was considering a scripting language which would dynamite for those of us who already code in high evel languages... anyone hear anything on this ?

The whole drag and drop, point and click thing certainly appears to be well thought out and implemented, but I'm wondering how simple basic tasks such as setting variables and conditions will function, besides using the trigger events thing... I've only just begun to delve into asm, but it'll be a while before I can code even adequately in it, so that scripting language sounds enticing..
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Mihoshi20
Posts: 275
Joined: Tue Mar 06, 2018 11:47 pm

Re: NesMaker scripting language ?

Post by Mihoshi20 » Mon Apr 30, 2018 11:52 pm

Don't know much about this scripting Language you speak of, but NESMaker is really just a front end to some NES specific 6502 ASM underpinnings. NESMaker just sticks the proper code and assets in the proper places and them just weaves it all together during assembly. So really if one wanted to, they could make significant changes to routines by hand and just have the tool setup screens and such. The code is a bit messy right now so it's not the most read or organized friendly, but the tool is still in very early beta so like how it will evolve over time, I imagine the underpinnings will too.
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dale_coop
Posts: 590
Joined: Fri Feb 16, 2018 7:05 am

Re: NesMaker scripting language ?

Post by dale_coop » Tue Aug 14, 2018 10:13 pm

And if you want an initiation, coding in NESMaker, take a look at the videos on Joe's Vimeo channel:
https://vimeo.com/joegranatoiv
It's perfect to learn how to use variables, make and call some subroutines, ...
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