I need bad@$$ character design. Any Ideas?

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StarBlades
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I need bad@$$ character design. Any Ideas?

Post by StarBlades » Wed Jul 29, 2020 5:05 am

This is what the character is supposed to look like:
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StarBlades
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Re: I need bad@$$ character design. Any Ideas?

Post by StarBlades » Wed Jul 29, 2020 2:41 pm

I meant to say was i needed game object designs.
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mouse spirit
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Re: I need bad@$$ character design. Any Ideas?

Post by mouse spirit » Wed Jul 29, 2020 6:47 pm

Understood.What sizes and for what style.Adventure?
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https://www.mediafire.com/file/phef252j ... p.zip/file
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mouse spirit
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Re: I need bad@$$ character design. Any Ideas?

Post by mouse spirit » Wed Jul 29, 2020 7:13 pm

Heres some basics for drawing stuff for an nes game.This is Churno. His shirt is big enough
to be a dress and he always has kool-aid mouth. He never takes off his boots, especially when he bathes.
But don't worry because he doesn't bathe often.
First things first, no laughing.
ergergerg.png
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churno.png
churno.png (3.59 KiB) Viewed 97 times
Second, try to make each body part fit within a region or a square.That when we animate it is easier and we can reuse tiles.
What i have here,although artisticly free, it's using up alot of space on my graphic sheet here.So lets only use what we need
and simply mirror for animations.
ergerge.png
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chuirno2.png
chuirno2.png (3.31 KiB) Viewed 97 times
fdhzdafh2.png
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fdhzdafh3.png
fdhzdafh3.png (102.79 KiB) Viewed 73 times
So we only needed half of a front view, half of a back view.We could also make the front shirt and behind shirt the same and cut
out one of those squares.Here's an example of one i did.You can make several npcs with so many animations ,but its for a future game .
It's a music based workout game.I actually made too many characters and animations with this 1 chr graphics file, that i got an error saying i did too much for nesmaker!
xcbxfdbahad.png
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fghjdftyj.gif
fghjdftyj.gif (325.79 KiB) Viewed 87 times
Like 10 characters that have 7 animations each(because i had to heavily limit myself),front animations and back animations, 3 or 4 body types, quite a few heads, and they are all big n detailed.Plus all of my chars animations n graphics.
I have them separated in such a way and compromise at some points to get an end result that gives me quite alot to work with, and compact too.
If you require something cooler than churno, be sure to post specifics.
I am game, hear me blip.

WIP my game Star Rider
https://www.mediafire.com/file/phef252j ... p.zip/file
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