Hmm... I haven't used both these modifications together myself, but it doesn't look like they should conflict with each other, they are changing different areas of the file. It is possible though, there's weirdness like you can only jump so many lines, so adding changes might break a branch that used to work fine. It's hard to say.WillElm wrote: ↑Fri Dec 13, 2019 12:10 amAt some point this modification stopped working for me. The only other modification that I made to this script was the "make bosses not reset on hurt" trick from this thread: [url]http://www.nesmakers.com/viewtopic.php?f=40&t=2298&p=14039&hilit=timer#p14039[/url]
Any idea why this could be?
Have you tried reaching out to [url=http://nesmakers.com/memberlist.php?mode=viewprofile&u=558]chronicleroflegends[/url]? There's a chance they are using both modifications together and so might have a working version.