Ramen Adventure (WIP)

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pit.baldriz
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Re: Ramen Adventure (WIP)

Post by pit.baldriz » Sun Feb 09, 2020 11:55 pm

After a big pause, I could resume the development of my NES game Ramen Adventure! I´m so happy!! I´m working on adding music and sound effects. This is so hard! If you are a musician and want to help me, I´m more than happy to hire some talented one. Here is an update of the work in progress:



The music is created by shiru8bit and is a placeholder. You can find it here:

Code: Select all

https://opengameart.org/content/8-bit-chiptune-spring-thing
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red moon
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Re: Ramen Adventure (WIP)

Post by red moon » Tue Feb 11, 2020 1:53 pm

This is incredible progress, well done!
It's very tight looking, visually and mechanically, I look forward to the demo once you are comfortable sharing
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pit.baldriz
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Re: Ramen Adventure (WIP)

Post by pit.baldriz » Tue Feb 11, 2020 2:05 pm

red moon wrote:
Tue Feb 11, 2020 1:53 pm
This is incredible progress, well done!
It's very tight looking, visually and mechanically, I look forward to the demo once you are comfortable sharing
Thanks a lot Red Moon! I want to figure it out how to end the game after the boss is killed and to add original music/sounds. Then I´ll be presenting a demo version for everyone to download and try.
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Raftronaut
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Re: Ramen Adventure (WIP)

Post by Raftronaut » Tue Feb 11, 2020 8:02 pm

[/quote]

Thanks a lot Red Moon! I want to figure it out how to end the game after the boss is killed and to add original music/sounds. Then I´ll be presenting a demo version for everyone to download and try.
[/quote]

You could maybe make the boss trigger a warp, then you could use the winscreen tile
Space Raft demo updates: [url]http://nesmakers.com/viewtopic.php?f=52&t=2867[/url]

Chiptune:[url] https://soundcloud.com/user-634230995-350638590 [/url]
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pit.baldriz
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Re: Ramen Adventure (WIP)

Post by pit.baldriz » Sun Feb 16, 2020 2:31 am

Raftronaut wrote:
Tue Feb 11, 2020 8:02 pm

You could maybe make the boss trigger a warp, then you could use the winscreen tile
I want to do that but I don´t know how! hahaha! I already have a winscreen tile working. Any tips?
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Raftronaut
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Re: Ramen Adventure (WIP)

Post by Raftronaut » Sun Feb 16, 2020 2:50 pm

[/quote]

I want to do that but I don´t know how! hahaha! I already have a winscreen tile working. Any tips?
[/quote]

I think this was discussed in this topic thread here: viewtopic.php?f=60&t=3026

Basically I had to overwrite one of those flag checks in monster object to determine if a monster was also a boss, and if so, instead of creating monster death object it created A "BOSS death" object that has a WARP TO action set as it's final action.

hope that helps :)
Space Raft demo updates: [url]http://nesmakers.com/viewtopic.php?f=52&t=2867[/url]

Chiptune:[url] https://soundcloud.com/user-634230995-350638590 [/url]
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pit.baldriz
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Re: Ramen Adventure (WIP)

Post by pit.baldriz » Tue Feb 18, 2020 2:05 am


I think this was discussed in this topic thread here: viewtopic.php?f=60&t=3026

Basically I had to overwrite one of those flag checks in monster object to determine if a monster was also a boss, and if so, instead of creating monster death object it created A "BOSS death" object that has a WARP TO action set as it's final action.

hope that helps :)
I’ll try it! First I need to solve a bug that appeared when I implemented projectils 🙁
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pit.baldriz
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Re: Ramen Adventure (WIP)

Post by pit.baldriz » Sun Mar 29, 2020 8:48 pm

Hi guys!

The final DEMO version for my NES game Ramen Adventure is almost ready! I´ll be uploading it soon for everybody to give it a try. I´m very happy, this is a dream come true. But also I´m very thankful for all the help I´ve received from the NESmaker community:

I want to thank @Raftronaut for creating such an amazing soundtrack for my game. And also @dale_coop for all the help with the code. You guys rock!

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