Squirrel Chaser DEMO AVAILABLE

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SciNEStist
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Squirrel Chaser DEMO AVAILABLE

Post by SciNEStist » Sun Oct 20, 2019 4:35 am

Squirrel Chaser (working title)
EDIT 2: DOWNLOAD DEMO/ BETA TEST HERE
EDIT: heres a youtube video:


This is a game I've been at work on where you play a dog. Roam around your home and neighborhood chasing squirrels and do other dog stuff.

It is based on the adventure module with several modifications to the scripting that I hope will make the game stand out.

features:
-8 directional movement/attacking
-enemies run away when hit
-Charge up projectile system - hold down a button to growl and charge up your bark. When you release the button, a bark in the form of a soundwave projectile is launched. the longer you charge up/growl, the further the bark goes!
-diverse enemies with unique behaviour (not just squirrels, but skunks, cats, porcupines, and some other surprises / bosses
-large map that includes a park, streets, houses, and others

I'm currently focusing on getting the core gameplay to be fun and reliable while making a large and varied map to roam around in. Once that is done, Goals and missions will be added that unlock areas and give a narrative.

I'm still learning more about 6502 assembly and getting better as I go thanks in a large part to this forum. I hope to eventually be able to help others just as much.
Image
title screen, like most of the art, is in progress and sort of a placeholder for now.
Image
skunks shoot deadly gas clouds, while squirrels just dart around.
Image
growl animation. growling gets faster the longer you hold down fire.
Last edited by SciNEStist on Wed Mar 11, 2020 2:37 am, edited 5 times in total.
SQUIRREL CHASER -In development
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westcoastvagabond
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Re: Squirrel Chaser

Post by westcoastvagabond » Sun Oct 20, 2019 4:27 pm

That sounds like a blast, and it's looking great so far! Eager to see how it develops.
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dale_coop
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Re: Squirrel Chaser

Post by dale_coop » Sun Oct 20, 2019 6:15 pm

Wow! This game looks awesome! The "Charge up projectile system" sounds very interesting. SciNEStist, can't wait to test the first demo. Great job!
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I know... my english is not perfect
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My games: PRESS START GAME / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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red moon
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Re: Squirrel Chaser

Post by red moon » Tue Oct 22, 2019 1:32 am

I too cannot wait to play this!
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Bucket Mouse
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Re: Squirrel Chaser

Post by Bucket Mouse » Tue Oct 22, 2019 9:14 am

Love the third screenshot. That is some very 90s house decor.
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SciNEStist
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Re: Squirrel Chaser

Post by SciNEStist » Fri Jan 24, 2020 11:34 pm

Thought I would put out a video showing a little of what has been made so far. Still very early days, but I'm just getting started.

SQUIRREL CHASER -In development
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red moon
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Re: Squirrel Chaser

Post by red moon » Sat Jan 25, 2020 3:27 pm

This is great progress, it is nice to see a complicated 8 way movement with sprites set up that way. And he cat boss was amazing! Loved it!
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Bucket Mouse
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Re: Squirrel Chaser

Post by Bucket Mouse » Sun Jan 26, 2020 8:05 am

Is the sound in stereo? How? I thought the NES didn't support it.
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SciNEStist
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Re: Squirrel Chaser

Post by SciNEStist » Mon Jan 27, 2020 1:30 am

The built in nesmaker emulator puts the 2nd pulse wave on the right channel and the 1st on the left. Since my music is only using the 1st and my sfx only the 2nd, thats why we got the separation.


I suspect they did it that way for this exact reason, so we can tell the difference between sfx and music while developing.
SQUIRREL CHASER -In development
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SciNEStist
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Re: Squirrel Chaser

Post by SciNEStist » Tue Mar 10, 2020 7:00 am

Happy MAR10 day! (MARch 10th)

To celebrate, I figured I could drop a demo of what I've been working on, in the hope of getting feedback. I'm still figuring things out as I make them.

The story (which I hope to add cutscenes for) is that something has stolen your favorite bone, and you need to get it back!

the house exists as sort of a tutorial area to teach how to play, then the real game starts outside!. I've scattered various enemies around the neighborhood, so if you just want to wander around instead of going to an objective, you certainly can.

controls:
A - Sniff/Interact
Press/Hold B - Growl/charge attack
release B: attack/ bark


known bugs:
- Hud only works on some screens
- sometimes your first bark after moving to a new screen hits an invisible enemy. Not sure what is heppening here, likely something isnt being cleared properly in the screen change.
-slowdowns occasionally
-the first 2 screens have boundaries that need to be re-added

Definitly looking for constructive criticism here.
- are the controls okay?
- is it easy to figure out where to go?
- any suggestions on making things work better?
-any suggestions to improve sprites, music, sfx, etc ?
-are the enemies too easy, too difficult?
Attachments
Squirrelchaserdemo.zip
first demo for squirrelchaser
(34.42 KiB) Downloaded 88 times
Last edited by SciNEStist on Tue Mar 10, 2020 6:24 pm, edited 1 time in total.
SQUIRREL CHASER -In development
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