Bucket Mouse
Active member
It'll be a while yet before any games made with NESMaker are ready to play. Fortunately, today I happen to have just completed a game that runs on classic hardware, that you can play from your browser!
http://www.platypuscomix.net/freespirit/apple2/apple2jse.html#freespirit1|freespirit2
It's an Apple II text adventure, starring the characters of my webcomic Free Spirit, which is based on the obscure 1989 sitcom of the same name.
Back when I was first brainstorming ideas for this series I thought it would be really cool if, one day, the reader clicked on the latest story -- and discovered it wasn't a comic, but an Apple II game. Over the last few years I've been compiling a list of things I wanted to have happen in it, and scouring apple.asimov.net for interesting tricks I could reverse-engineer. With the impending release of the NESMaker beta I thought "I better get this done soon before I get permanently sidetracked." After a big crunch over the weekend I think it's finally ready.
It will be published to my readers this evening, but I'm revealing it to this board in the morning just to make sure nothing is wrong with it (it's a new game; there is probably something wrong with it). I tested it in all browsers last night and it worked perfectly. I tested it again this morning and Firefox gave me a "Not Found" error message (however the files WERE there and I could load them manually with the 'Load" button on the page). I loaded the page with Firefox on a different computer and there were no problems! Does that make sense to you? Let me know what you run into, even though I probably won't know how to fix it.
I have many behind-the-scenes stories, but only one I can share without spoiling anything. The game has a lot of Easter Eggs, and originally one of them was that if you put Disk 2 into Drive 1, you would get a message telling you it was the wrong disk. I thought of making this a simple message but decided to go for the gusto:
After I used the DOS 3.3 disk (standard with every Apple) to make Disk 2 autoload into that screen, one of the programs on that disk quit working. After two hours of hair-pulling fun trying to figure out what was wrong with the program, I remastered it from an earlier working copy and pasted it onto the disk. Now the program worked again -- but the Sonic screen wouldn't appear. I have no idea what the connection is. That image is still on the disk; you just can't see it directly. I've discovered when you make Apple games, you run into unexplainable quirks like this all the time.
Enjoy the game and if there's anything you particularly like about it, PLEASE LET ME KNOW! Compliments make all this effort worth it!
http://www.platypuscomix.net/freespirit/apple2/apple2jse.html#freespirit1|freespirit2
It's an Apple II text adventure, starring the characters of my webcomic Free Spirit, which is based on the obscure 1989 sitcom of the same name.
Back when I was first brainstorming ideas for this series I thought it would be really cool if, one day, the reader clicked on the latest story -- and discovered it wasn't a comic, but an Apple II game. Over the last few years I've been compiling a list of things I wanted to have happen in it, and scouring apple.asimov.net for interesting tricks I could reverse-engineer. With the impending release of the NESMaker beta I thought "I better get this done soon before I get permanently sidetracked." After a big crunch over the weekend I think it's finally ready.
It will be published to my readers this evening, but I'm revealing it to this board in the morning just to make sure nothing is wrong with it (it's a new game; there is probably something wrong with it). I tested it in all browsers last night and it worked perfectly. I tested it again this morning and Firefox gave me a "Not Found" error message (however the files WERE there and I could load them manually with the 'Load" button on the page). I loaded the page with Firefox on a different computer and there were no problems! Does that make sense to you? Let me know what you run into, even though I probably won't know how to fix it.
I have many behind-the-scenes stories, but only one I can share without spoiling anything. The game has a lot of Easter Eggs, and originally one of them was that if you put Disk 2 into Drive 1, you would get a message telling you it was the wrong disk. I thought of making this a simple message but decided to go for the gusto:
After I used the DOS 3.3 disk (standard with every Apple) to make Disk 2 autoload into that screen, one of the programs on that disk quit working. After two hours of hair-pulling fun trying to figure out what was wrong with the program, I remastered it from an earlier working copy and pasted it onto the disk. Now the program worked again -- but the Sonic screen wouldn't appear. I have no idea what the connection is. That image is still on the disk; you just can't see it directly. I've discovered when you make Apple games, you run into unexplainable quirks like this all the time.
Enjoy the game and if there's anything you particularly like about it, PLEASE LET ME KNOW! Compliments make all this effort worth it!