Razzie.P
Member
Hey guys! Name's Mark. I've been ready for the "next project" in my life, and after a lot of back n forth, I decided I'd take a shot at designing some projects for one of my childhood loves. So I picked up NES Maker, watched the tutorials, played around with the software, and realized I don't know what the hell I'm doing.
... yet.
So once the forums came back online, saying "hi" and learning from/with you guys was the next logical step. I've done a bit of coding and design in the past, going back to the 90's with a bit of freelance work for companies like TSR and Steve Jackson Games (not video games there, but the foundation is more similar than you'd think for gameplay design), and have worked as a musician for a couple of decades. I realize I'm telling my age there.
With NES Maker, I followed along with the tutorials, doubling back to the ones I struggled to understand, ike pixel editor and understanding how the NES handles graphics. Most of my "hands on" has been just trying to play around with figuring out how it's all connected. Such as "why does this do that?" So yep, I'm really looking forward to getting over those initial hurdles and reaching the point where "creating the game" becomes the main focus rather than "learning the tools."
... yet.
So once the forums came back online, saying "hi" and learning from/with you guys was the next logical step. I've done a bit of coding and design in the past, going back to the 90's with a bit of freelance work for companies like TSR and Steve Jackson Games (not video games there, but the foundation is more similar than you'd think for gameplay design), and have worked as a musician for a couple of decades. I realize I'm telling my age there.
With NES Maker, I followed along with the tutorials, doubling back to the ones I struggled to understand, ike pixel editor and understanding how the NES handles graphics. Most of my "hands on" has been just trying to play around with figuring out how it's all connected. Such as "why does this do that?" So yep, I'm really looking forward to getting over those initial hurdles and reaching the point where "creating the game" becomes the main focus rather than "learning the tools."