Kasumi
New member
Yo! I'm Kasumi. I made Indivisible on NES.
You can download that here: https://kasumi.itch.io/indivisible
I also made an infographic about NES graphical restrictions:
Some of that stuff can be got around, but I only had so much space. (It was for twitter)
I wrote this more detailed post on a pixel art forum: https://pixelation.org/index.php?topic=10784.msg115062#msg115062
I made this program that will take an animated image sequence and turn it into a ROM (must obey the above background rules!): https://kasumi.itch.io/ichr
I'm nearly done with some metasprite stuff for it, but I'll probably only release stuff for background overlays initially. For what it's worth, I'm not really trying to compete with NES Maker as far as no coding required, there are just a few things existing tools don't solve very well for NES. (Animated backgrounds are one, metasprites are another. NES Screen Tool allows the second part, but when you have as many frames as Indivisible, it's very time consuming.)
Anyway, I'm interested to see how NES Maker develops. I'll probably primarily answer technical questions here and there and lurk otherwise.
You can download that here: https://kasumi.itch.io/indivisible
I also made an infographic about NES graphical restrictions:
Some of that stuff can be got around, but I only had so much space. (It was for twitter)
I wrote this more detailed post on a pixel art forum: https://pixelation.org/index.php?topic=10784.msg115062#msg115062
I made this program that will take an animated image sequence and turn it into a ROM (must obey the above background rules!): https://kasumi.itch.io/ichr
I'm nearly done with some metasprite stuff for it, but I'll probably only release stuff for background overlays initially. For what it's worth, I'm not really trying to compete with NES Maker as far as no coding required, there are just a few things existing tools don't solve very well for NES. (Animated backgrounds are one, metasprites are another. NES Screen Tool allows the second part, but when you have as many frames as Indivisible, it's very time consuming.)
Anyway, I'm interested to see how NES Maker develops. I'll probably primarily answer technical questions here and there and lurk otherwise.