I have some general questions regarding weapon handling in NES Maker.
First, given the 1-hit-kill nature of the sprite-based melee weapon, I don't want to use it in my game. I understand that both melee and projectile weapons can be set using game objects, but are we limited to just 2 game objects for them? I wanted to create multiple weapons for use throughout the game. Is it possible to spawn different types of projectiles, for example, depending on whether you've gotten a new upgrade or powerup?
Second, is it possible to toggle weapon types? For example, let's say I want to have a certain type of projectile usable on one screen, but want to use a different type for another screen.
Third, is there any way to modify the damage values of weapons? As it stands, each hit reduces a monster's health by 1. Is it possible to, say, have a weapon that reduces their health by 2, 3, or any other amount other than 1?
Sorry to ask so many questions, but I've been spending hours searching, testing, and trying to crack this nut on my own, but I've hit a wall.
First, given the 1-hit-kill nature of the sprite-based melee weapon, I don't want to use it in my game. I understand that both melee and projectile weapons can be set using game objects, but are we limited to just 2 game objects for them? I wanted to create multiple weapons for use throughout the game. Is it possible to spawn different types of projectiles, for example, depending on whether you've gotten a new upgrade or powerup?
Second, is it possible to toggle weapon types? For example, let's say I want to have a certain type of projectile usable on one screen, but want to use a different type for another screen.
Third, is there any way to modify the damage values of weapons? As it stands, each hit reduces a monster's health by 1. Is it possible to, say, have a weapon that reduces their health by 2, 3, or any other amount other than 1?
Sorry to ask so many questions, but I've been spending hours searching, testing, and trying to crack this nut on my own, but I've hit a wall.