SoulBlayzR
New member
Hey again, I keep having problems with my game... This time, I'm trying to make a cutscene.
Here's what I'm trying to accomplish - sometimes there will be cafes you can enter. Doing so should initiate a cutscene. But it doesn't work right...
(Sorry for the large image! I tried making it smaller, but it didn't work...)
First of all, the player should be invisible. But, CutterCross' "hide player" tile collision doesn't work for this. Is there another thing I can do?
Next I want to open a text box. I made an AI script that does that, but it only opens the first text in the group. Is there a way to open any other texts?
Finally, when I attempt to hide the HUD, the health meter still shows up for some reason. I'm not sure why this happens, but I'd like a way to fix it...
As for the cutscene itself, well... When Lily enters the cafe I want her to walk over and take a seat. Then, the Barista asks her what she wants, and then she goes back and gets the drink for her. Another text box comes up telling her to enjoy her drink, and after a wait, another textbox will come up with the conversation. Finally, Lily gets out of her seat, and the Barista tells her goodbye in the last textbox.
How difficult would that be?
Here's what I'm trying to accomplish - sometimes there will be cafes you can enter. Doing so should initiate a cutscene. But it doesn't work right...
![NfjsW7v.png](https://i.imgur.com/NfjsW7v.png)
(Sorry for the large image! I tried making it smaller, but it didn't work...)
First of all, the player should be invisible. But, CutterCross' "hide player" tile collision doesn't work for this. Is there another thing I can do?
Next I want to open a text box. I made an AI script that does that, but it only opens the first text in the group. Is there a way to open any other texts?
Finally, when I attempt to hide the HUD, the health meter still shows up for some reason. I'm not sure why this happens, but I'd like a way to fix it...
As for the cutscene itself, well... When Lily enters the cafe I want her to walk over and take a seat. Then, the Barista asks her what she wants, and then she goes back and gets the drink for her. Another text box comes up telling her to enjoy her drink, and after a wait, another textbox will come up with the conversation. Finally, Lily gets out of her seat, and the Barista tells her goodbye in the last textbox.
How difficult would that be?