Pathways not showing up when game is emulated

DarthAT

Member
Good morning all, time for my daily question to the group :)

I have made some paths per the tutorials and on NESmaker everything looks great. However, when I start emulation with Mesen it does not correctly translate! Any thoughts on this? Not sure where I went wrong.
Picture included for visual.
PvdNGdA.png
 

CutterCross

Active member
Path logic is not set up by default in all modules. The Adventure module (which I'm assuming you're using) is one of those that doesn't have that built in. What's seen on the screen painter will not necessarily be what's shown in the ROM itself.

This topic should point you in the right direction: https://www.nesmakers.com/viewtopic.php?f=60&t=6212
 

DarthAT

Member
ahhhhh... I thought it might be a script issue. I have added the script BASE_4_5\Game\Subroutines\doGetPathInfo.asm but it is still not showing the path during emulation. Do I need to edit the existing script at all? If so, can you give me direction in that as well?
 

DarthAT

Member
CutterCross said:
Path logic is not set up by default in all modules. The Adventure module (which I'm assuming you're using) is one of those that doesn't have that built in. What's seen on the screen painter will not necessarily be what's shown in the ROM itself.

This topic should point you in the right direction: https://www.nesmakers.com/viewtopic.php?f=60&t=6212

Update: I just added the script to my Input Scripts (which I see is incorrect now), I am not sure how to add it to the Handle Path Data. Would you mind walking me through that?
 

Logana

Well-known member
I’m not one hundred percent where it is but if you clic settings you will find script settings click on it the scroll trough the folders on the left till you see something labeled handle path data or something along thoughs lines then go trough the left folders and find the file for the path logic then click on the left folder then the right code and it should update the page to show that it has done it, this should work
 

dale_coop

Moderator
Staff member
You can assign a script to an element in the "Project Scripts > Script Settings", by double-clicking on a script (on the right pane).
If you haven't already, I recommend you to watch all the tutorial videos https://www.thenew8bitheroes.com/learn
Also, first of all, start with that "NESmaker Orientation" video: https://youtu.be/yP6Crmyxcbk
 
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