Mugi
Member
CutterCross said:...Did I mention this is the best thing I've ever seen come out of NESmaker?
coming from mr. IMADECUTSCENES that means more than you'd think
it's slightly more complicated than your workaround but totally doable within sane limits of "not touching the assembly"
i wrote more asm for this than i needed to, simply to preserve objects/states of objects/ai scripts. but at the end of the day, your cutscene idea could be (although overlycomplicatedly) applied to this just fine.