Compilation errors "TileType00.asm(1): Can't open file"

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dale_coop
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Location: France

Compilation errors "TileType00.asm(1): Can't open file"

Post by dale_coop » Fri Aug 10, 2018 10:16 am

When starting using NESMaker, a lot of users got that error when compile :

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It's because there is no script module loaded. In fact, as Joe explained during the live streaming video (at the beginning), in order to start, you need to import a scripts module, currently there is only one: the "BasicModule" which provide all the basic scripts for your game.

Here how to do :
In NESMaker, select the menu "Project > Import Project Module".
Then, need to select the "Modules\BasicModule.MOD" file.

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A confirmation of all modifications that will be applied to your project :

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Validate and now, you shouldn't be having this compilation error anymore.
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Nerdzmania
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Re: Compilation errors "TileType00.asm(1): Can't open file"

Post by Nerdzmania » Sat Aug 11, 2018 7:41 pm

Thanks for the info!
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