Gazimaluke
Member
I would like to have a tile type that slows down movement. Jumping in water and still moving as fast as on ground just doesn't feel great. I don't think it needs to be major slowdown just noticeable.
Gazimaluke said:I would like to have a tile type that slows down movement. Jumping in water and still moving as fast as on ground just doesn't feel great. I don't think it needs to be major slowdown just noticeable.
Object_status .dsb 12 ; required
;;;; bits 765 = activation/deactivation
;;;; bit 3 = reserved for edge/random spawning, but waiting for timer
;;;; bit 0 = "hurt and invincible" (used for recoil direction)
;;;; bit 1 = "post-invincible hurt" (still invincible but has regained input control)
Object_speed_variant .dsb 12
WolfMerrik said:EDIT: In searching for "Object_speed_variant" - it seems to be only used in THAT file.... so I would say it is pretty safe to use this as a flag (as well as possibly other speed types)