dale_coop said:Had the same issue... made the same modifications.
Don't know what is happening here (and didn't make further tests)
dark_crow_66 said:Dale have you been able to get Death Blocks to work on Adventure Module for update 4.0.11? I been playing around with code, but keep getting errors.
CPX player1_object
BNE finishedPlayerDeathTile
LDA player1_object
CMP #$FF ;; this would mean he's dead.
BEQ finishedPlayerDeathTile
;;ELSE Player DEATH
.include SCR_HANDLE_PLAYER_DEATH
finishedPlayerDeathTile:
RTS
elisavage said:So when I d/l the tutorial assets from the website to follow along with the video tutorial they seem to only have the NewAssets in the d/l. As I follow along I am a not sure where to find, for instance, the .monster and module files Joe loads in from the adventure tutorial folder at about 40:59 in the video. Did I miss something simple in the steps to bring in these basic assets? All of the proper .bmp files are in the adventure assets downloads, but none of the monster files etc. I have been making each of the elements for animation for the player character, but it is slowing down my tutorial progress.I suppose this will be helpful in the long run because I am inputting all of this info? Bu if anyone has experienced trying to start the tutorial from scratch having purchased nesmaker at the .11 build, have you figured this out?
Cheers,
Eli
jsherman said:You are supposed to build the monsters and objects yourself. Joe had "cheat" imports that he used to save time on the tutorials.
If you are starting with the 4.0.11 platforming tutorial, then you may be missing some fundamental concepts. You can always watch older tutorials to fill in the gaps. While some details may have changes, the concepts remain the same. At the very least, watch the adventure module tutorial, as many of the basics are re-established there. You will have to invest a lot of time with the videos, but pace yourself because there is a lot to learn to succeed!
elisavage said:So I went ahead and built up all of the player animations and set the actions. I also applied the code bugfix above. When I export and test I just get a black screen from FCEUX. I made sure to select skip start screen in the project info. Any ideas?
dale_coop said:elisavage said:So I went ahead and built up all of the player animations and set the actions. I also applied the code bugfix above. When I export and test I just get a black screen from FCEUX. I made sure to select skip start screen in the project info. Any ideas?
Check your HUD: 2 rows min for the "HUD Area" and the rest for the "Playable Area".
And check your player is "Player" and "PERSISTENT".