Dimension Drive (working title)

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Mugi
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Re: Dimension Drive (working title)

Post by Mugi » Sat Jan 12, 2019 9:57 pm

CutterCross wrote:
Sat Jan 12, 2019 9:53 pm
...Did I mention this is the best thing I've ever seen come out of NESmaker?
coming from mr. IMADECUTSCENES that means more than you'd think :P

it's slightly more complicated than your workaround but totally doable within sane limits of "not touching the assembly"
i wrote more asm for this than i needed to, simply to preserve objects/states of objects/ai scripts. but at the end of the day, your cutscene idea could be (although overlycomplicatedly) applied to this just fine.
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jsherman
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Re: Dimension Drive (working title)

Post by jsherman » Sun Jan 13, 2019 1:11 am

This is definitely the newest game to watch. You're doing a fantastic job so far.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
For more in-depth updates, please follow GossipTurtle on Twitter! https://twitter.com/TurtleRescueNES
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Mugi
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Re: Dimension Drive (working title)

Post by Mugi » Sun Jan 13, 2019 1:16 am

im trying my best here :P

here's a slime that walks on the ceiling! (he will drop slime drops every now and then once i get to draw the "projectile" and attack frames)

Image
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dale_coop
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Re: Dimension Drive (working title)

Post by dale_coop » Sun Jan 13, 2019 10:34 am

Nice! can you slime walk around the platform? (like in Metroid?)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Mugi
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Re: Dimension Drive (working title)

Post by Mugi » Sun Jan 13, 2019 1:50 pm

not yet, i think it will have issues going vertically. but i have to admit that i didnt try yet. (i only wanted ceiling walking when i made this.)
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Mugi
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Re: Dimension Drive (working title)

Post by Mugi » Sun Jan 13, 2019 3:48 pm

okay here we go,
stage selection screen with cursor control and unlimited multi-warp, fully working :)
(i totally have to fix the sprite parenting on the character sprite's hair lol.)

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dale_coop
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Re: Dimension Drive (working title)

Post by dale_coop » Sun Jan 13, 2019 6:37 pm

Awesome, stage select system!
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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stevenshepherd
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Re: Dimension Drive (working title)

Post by stevenshepherd » Sun Jan 13, 2019 6:42 pm

This is fantastic
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Mugi
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Re: Dimension Drive (working title)

Post by Mugi » Tue Jan 15, 2019 3:48 am

I think this will be pretty much it. Just have to draw the stand for the character sprite to stand on and im good.

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dale_coop
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Re: Dimension Drive (working title)

Post by dale_coop » Tue Jan 15, 2019 7:16 am

I would be curious how you set your warpOut screen number? You 're using using 5 different variables / constants and a custom warp script?
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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