Im sure that he will. The question is more like "when?"
It would be much better for everyone since our way of dealing with it is completely outside of the tool, so it's not really comfortable to use.
on that one, DS is currently getting some new stage areas as I'm working more of the cavern tilesets and layout of the cavern area itself.
aside that, the pause feature is now finalized (added color emphasis as suggested by kasumi, and made it so that the monsters and objects actually freeze instead of just stop moving when the game is paused.)
sans that, I finally fixed a REALLY REALLY old issue with the attack, where the sprite weapon draws instantly when B is pressed, but since the attack animation has 2 frames, it had a single frame that looked like there's just a
floating fist in the air. I got so used to it over time that I just completely forgot the whole thing, but that's now been fixed and the weapon only starts drawing from the second frame of animation on attack.
a really minor thing but man, does it make everything look cleaner or what ? lol.