Dimension Shift

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Mugi
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Re: Dimension Shift

Post by Mugi » Fri Mar 15, 2019 3:57 pm

dale_coop wrote:
Fri Mar 15, 2019 1:00 pm
Yeah fading transitions is what I wanted of my cutscenes...title screens... for the demo, I followed your suggestions and use object actions (end of actions).
But would really love to have a real/solid fading transition system.
This system is good if you intend to use it a lot but if you simply want it for a cutscene and maybe startscreen, it makes no sense to use the fadecode im using.
it's way too large for that sort of thing. to justify the use of this code you will have to use it a lot, othervise, making an objectfader saves you a ton of programspace (not to mentionZP ram, i literally have 2bytes free on ZP because of the fader.)
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Mugi
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Re: Dimension Shift

Post by Mugi » Sat Mar 16, 2019 5:06 pm

Heya~

Now that the temple stage is out there and the compo is off the way, i finally had time to properly sit down and work on more of the tilesets for the game.

here's Stage B (cavern). The tileset is complete but this particular video still omits background decorations (purple palette is used for drawing some staglamites on the cavern background, i'll show a picture or 2 of that once i actually implement it.)
aside that, the tileset is complete for the most part, minor changes pending.



main attraction here would be the water (in addition to speed reduction, you appear behind the water and the underwater bridge elements/underwater vegetation.)

Im fairly pleased with this tileset now, and finishing this made me realize just how much in shit i actually dipped myself into, just the thought that i'll have to pull out atleast 3 more tilesets of equal quality gives me the creeps x.x
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dale_coop
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Re: Dimension Shift

Post by dale_coop » Sat Mar 16, 2019 5:54 pm

Amazing work! Love the graphics in that cavern <3
Keep goin'... Can"t wait for a release of this game (I'll buy it!).
Your game is awesome, Mugi.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Mugi
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Re: Dimension Shift

Post by Mugi » Sat Mar 16, 2019 6:22 pm

dale_coop wrote:
Sat Mar 16, 2019 5:54 pm
Amazing work! Love the graphics in that cavern <3
Keep goin'... Can"t wait for a release of this game (I'll buy it!).
Your game is awesome, Mugi.
Thanks :P

i'll have to finish it and figure out how to sell it first though, but i'll keep that in mind ;)
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Lother
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Re: Dimension Shift

Post by Lother » Sat Mar 16, 2019 8:19 pm

Mugi wrote:
Sat Mar 16, 2019 6:22 pm
dale_coop wrote:
Sat Mar 16, 2019 5:54 pm
Amazing work! Love the graphics in that cavern <3
Keep goin'... Can"t wait for a release of this game (I'll buy it!).
Your game is awesome, Mugi.
Thanks :P

i'll have to finish it and figure out how to sell it first though, but i'll keep that in mind ;)
Maybe you could try to contact Nintendo to distribute it through the NES Online service. I don't know if it will work, but it costs nothing to try.
_____
The game I'm currently working on : FIGHT OF THE PHOENIX

One of the 2D graphical artist who worked on MonsterBoy and the Cursed Kingdom.
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Mugi
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Re: Dimension Shift

Post by Mugi » Sat Mar 16, 2019 8:22 pm

i think i'll just settle on figuring a way to produce a few cartridges and sell them off. but we'll see :P
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Chasersgaming
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Re: Dimension Shift

Post by Chasersgaming » Tue Mar 19, 2019 11:16 am

boss fight? right i didn't see this in the demo for byte off. i'm currently playing this now, only levels i have is the temple one, no other. is that correct?
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dale_coop
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Re: Dimension Shift

Post by dale_coop » Tue Mar 19, 2019 11:32 am

At the end of the temple level, there is a blob boss!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Mugi
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Re: Dimension Shift

Post by Mugi » Tue Mar 19, 2019 1:35 pm

Chasersgaming wrote:
Tue Mar 19, 2019 11:16 am
boss fight? right i didn't see this in the demo for byte off. i'm currently playing this now, only levels i have is the temple one, no other. is that correct?
the boss is in the byte off demo too, you'll have to get to the end of the level and use the boss warp platform (white platform with a skull on it) to enter the boss room.
the readme of the compo entry zip file contained a readme with play instructions. it appears that few people who played the demo never figured out that wall climbing is a thing :P

and yeh, the only level in the currently released roms available is the demo version of the temple level. It is being expanded to it's full size as we speak, and i've just finished the basic design of stage B (cavern.)
Once i get some details ironed out from it, and get some monsters made i might update the demo rom (though i might not, since i dont want to spoil everything if i am gonna sell the game.)

regardless, here's how Stage B looks like; it's a staggering 52 screens of good ol' adventuring, with several hidden secrets and 3 entrance points to the temple stage.

Image

there's some more surprises coming as far as the game goes, but more about that once we have some details down.
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dale_coop
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Re: Dimension Shift

Post by dale_coop » Tue Mar 19, 2019 2:03 pm

Cool... I am curious to see how are playing the screen underwater, I see some platforms on the map (I imagine the gravity feels completly different). Cool!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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