Flea Game and some help needed (demo)

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wallmasterr
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Re: Flea Game and some help needed (demo)

Post by wallmasterr » Tue Apr 16, 2019 10:09 pm

this guy played the game too
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wallmasterr
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Re: Flea Game and some help needed (demo)

Post by wallmasterr » Mon May 06, 2019 6:13 am

Been Doing some design stuff and figuring out some bosses. Trying to make a paw that comes in and out from the side of the screen but have this sprite looking issue is there an easy fix for this ?
WillElm
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Re: Flea Game and some help needed (demo)

Post by WillElm » Wed May 08, 2019 11:15 pm

wallmasterr wrote:
Mon May 06, 2019 6:13 am
Been Doing some design stuff and figuring out some bosses. Trying to make a paw that comes in and out from the side of the screen but have this sprite looking issue is there an easy fix for this ?
Do you mean the "elbow" of the cat leg coming in on the left side? I think you would fix that by selecting "screen extend" in the object details section. Object details->details->edge object reaction

If the thing on the left is another copy of the same object, I'm actually looking for a solution to a similar problem. the default movement scripts uses the face direction macro.

FaceDirection player1_object, FACE_LEFT

I'm trying to figure out what I could put in place of player_object...maybe the number of the enemy object that I want to turn around?
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wallmasterr
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Re: Flea Game and some help needed (demo)

Post by wallmasterr » Thu May 09, 2019 5:07 am

Hi ye the elbow on the left, i tryed fidlign with those options but il try what u sed. thanks
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Re: Flea Game and some help needed (demo)

Post by wallmasterr » Thu May 23, 2019 12:54 am



I added some wall worms, neeed some more life though i think
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wallmasterr
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Re: Flea Game and some help needed (demo)

Post by wallmasterr » Sun Jun 09, 2019 8:03 pm


Iv been pirtty slow on this recently, trying to reeorgonise a lot of stuff. Making all the levels have 5 blood in them ( need to try and and make the blood count reset when you die per level),
but this is a test on moving between animals.
thinking of theming all the levels and infestations on seperate beasts like worlds. And this could be how you get between them... but sniffing bridge.
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wallmasterr
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Re: Flea Game and some help needed (demo)

Post by wallmasterr » Mon Jun 17, 2019 7:34 am

So i just somehow lost a nights worth of work :(
Opend up my project and all the screen layout stuff i had did was comletly gone, im sure i was saving as i was going before every test build/run. How do u make sure ur project is saving. sode controll s save, dose pressing the save icon work or is closing the project and saving then the best way to ensure its saved?
Also is there any news on proper source controll, git realy dosnt like updating 1500 files every time you build.
Last edited by wallmasterr on Mon Jun 17, 2019 7:36 am, edited 1 time in total.
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dale_coop
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Re: Flea Game and some help needed (demo)

Post by dale_coop » Mon Jun 17, 2019 7:39 am

You could try opening one of the auto-backup MST files? (myProject.MST.0 or the myProject.MST.1 or myProject.MST.2...) check the time stamp of each file to know which one is a most recent (I think it's the MST.0).
-----
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All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Re: Flea Game and some help needed (demo)

Post by dale_coop » Mon Jun 17, 2019 7:44 am

For the git / SVN /... I think you could ignore:
GameEngineData\GameData
GameEngineData\ScreenData
GameEngineData\ScreenData2
and
GameEngineData\Graphics

Because the content of those folder is generated by the compilation.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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wallmasterr
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Re: Flea Game and some help needed (demo)

Post by wallmasterr » Mon Jun 17, 2019 7:50 am

oo where are those saved?
myProject.MST.0

Ah found it , no none of them were any forther on :( il just redo it just dono what i did wrong.
Last edited by wallmasterr on Mon Jun 17, 2019 8:09 am, edited 1 time in total.
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