Time Survivor

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BentPawGames
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Joined: Wed Jan 16, 2019 10:29 pm

Re: Time Survivor

Post by BentPawGames » Thu Feb 14, 2019 4:33 am

this aesthetic is just awesome
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SerafukuSoftware
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Location: Australia

Re: Time Survivor

Post by SerafukuSoftware » Thu Feb 14, 2019 9:12 am

You're very much welcome, and I just checked out your comic previews and honestly I'm blown away. The covers look beautiful and I love the variety you have in your art-style. Seeing that being transferred into graphics for the NES is just awesome. It's inspired me with some of the graphics in my game, especially the dithering and anti-aliasing effects, so Thank You!

Illustration and design is also more of my cup-of-tea than programming is currently, more effort is being put into the graphics than the gameplay thus far. lmao. Though with the help of people on the forums here, It's a good learning experience. You're way ahead of me both in terms of art and gameplay. I'm always keen for future builds!

I'm not sure if you're planning to but you should definitely submit Time Survivor into the NESMaker Byte-Off Competition, even if it's still a W.I.P., Demos are accepted and you never know you may win a prize or two.
Development System: Nintendo Famicom HVC-001 with AV Mod.
Current Game in Development: It's a mystery...
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dale_coop
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Location: France

Re: Time Survivor

Post by dale_coop » Thu Feb 14, 2019 10:48 am

Awesome, this update!
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
Pauldalyjr
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Location: Tennessee

Re: Time Survivor

Post by Pauldalyjr » Thu Feb 14, 2019 10:39 pm

This is looking great! Keep it up, the progress you are making is fantastic.
PhilJeffries
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Joined: Thu Feb 07, 2019 10:36 pm

Re: Time Survivor

Post by PhilJeffries » Fri Feb 15, 2019 1:48 am

all the kind words about the art and graphics are so appreciated! means a lot that you guys are into Time Survivor's aesthetic!
that dithering and anti-aliasing stuff i picked up way back in the day on the pixelation.net forums (anybody remember way of the pixel?)

actually, i was considering entering Time Survivor into the competition, and all the positive reinforcement is really pushing me towards going for it!
dumb question, what's the proper way to submit an entry??

Also, I made some final box art:

Image

pen & ink on bristol (japanese title included), scanned at 600dpi, colored and smashed into a template!
hope you dig it!
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dale_coop
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Location: France

Re: Time Survivor

Post by dale_coop » Fri Feb 15, 2019 4:40 am

Completely LOOOOOVE it!
Need a poster with a copy of your game ;)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Kasumi
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Re: Time Survivor

Post by Kasumi » Fri Feb 15, 2019 8:20 am

That cover art is amazing!
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dale_coop
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Location: France

Re: Time Survivor

Post by dale_coop » Fri Feb 15, 2019 8:31 am

PhilJeffries wrote:
Fri Feb 15, 2019 1:48 am
dumb question, what's the proper way to submit an entry??
Of course you will! Love your game!
For the submission, we will have more info on March 1st.
I suppose the last tab in “Project Settings” will be useful ;)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
PhilJeffries
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Joined: Thu Feb 07, 2019 10:36 pm

Re: Time Survivor

Post by PhilJeffries » Fri Feb 15, 2019 1:10 pm

Hmmmm, last tab in project settings? Overflow Ram?
I'm still on version 4.1.0, does that matter?
I was going to update after Time Survivor was completed, so as not to accidentally ruin something i cannot fix!
If updating is a requirement, i will muscle through it though
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dale_coop
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Location: France

Re: Time Survivor

Post by dale_coop » Fri Feb 15, 2019 1:47 pm

Ah ah ;) The new tab for the competition is on the 4.1.5
You should update, it will not affect your project... But you have to follow the steps :
1/ backup your NESMaker folder (just in case).
2/ Update to the 4.1.1 following all the steps fro here: http://joshuafallon.com/nesmaker/?fbcli ... lNThc2drnc
3/ when you are in NESMaker 4.1.1 select the menu "Help > check and updates" and it will update your NESMaker.exe to the most recent one. No risk for your project.

:)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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