Diablobetes

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PewkoGames
Posts: 72
Joined: Thu Sep 13, 2018 9:16 am

Re: Diablobetes

Post by PewkoGames » Wed Feb 13, 2019 5:39 pm



Update! Huge thanks to Dale Coop for helping me along.

right now its 80% done.

Still needs music.

Things I want to Add:

Temporary collectables that pop up for a short while like the cherries in Pacman.

a High Score table. This is one of the BIGGEST things I want to add. I know its POSSIBLE. Though It hasn't been done with NESMaker yet. I'm going for classic old school arcade game so a High score system is vital down the road.
User avatar
PewkoGames
Posts: 72
Joined: Thu Sep 13, 2018 9:16 am

Re: Diablobetes

Post by PewkoGames » Thu Feb 14, 2019 10:01 am

Image
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Some updated screengrabs. I changed it from a hedge maze to Grunt's mansion. I also made the enemies "Underpaid Possessed Suits of Armor"

So right now the most important thing I want to add is high scores. Its doable but I assume it would need to be coded from the ground up.
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