2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

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Lother
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by Lother » Thu Sep 12, 2019 9:12 pm

dale_coop wrote:
Tue Sep 10, 2019 7:34 pm
And for the top of your screen... I'd suggest to make the "Playable Area" crossing the "HUD Area", by 1 row (or even the full screen as "Playable Area"...) and place solid tiles under the last row of your HUD.
Problem is, my HUD is at the bottom of the screen, not at the top.
_____
The game I'm currently working on : FIGHT OF THE PHOENIX

One of the 2D graphical artist who worked on MonsterBoy and the Cursed Kingdom.
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dale_coop
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by dale_coop » Thu Sep 12, 2019 10:36 pm

hummm...OK I see.
A 8 pixels row might already be cropped by the overscan (crt / emulators). So, I'd suggest to put 1 row of solid tiles at the top of your screen...
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Lother
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by Lother » Tue Sep 17, 2019 4:54 pm

Yeah, I forgot about that part, that will do the trick.
_____
The game I'm currently working on : FIGHT OF THE PHOENIX

One of the 2D graphical artist who worked on MonsterBoy and the Cursed Kingdom.
BillNyeAutisticGuy
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by BillNyeAutisticGuy » Mon Oct 21, 2019 10:56 pm

I’m having an issue with this. For some reason when I shoot a projectile, it freezes one of the players and prevents them from moving. Any way to fix this?
Games:
Adventure 3 (WIP)
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dale_coop
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by dale_coop » Tue Oct 22, 2019 9:58 am

Using all the native scripts? or you made any modification in some scripts (in handle object collision or create projectile ones)?
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
BillNyeAutisticGuy
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by BillNyeAutisticGuy » Tue Oct 22, 2019 12:11 pm

dale_coop wrote:
Tue Oct 22, 2019 9:58 am
Using all the native scripts? or you made any modification in some scripts (in handle object collision or create projectile ones)?
No, I haven't used any different scripts.
Games:
Adventure 3 (WIP)
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dale_coop
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by dale_coop » Tue Oct 22, 2019 1:34 pm

Ok... hmmm... (NESmaker can have freeze with a lot of incorrect settings / scripts used)
Could you share more details? : Which shooting script are you using? how is set your players ? which object do you use as projectile? Its settings?
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
BillNyeAutisticGuy
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by BillNyeAutisticGuy » Tue Oct 22, 2019 9:15 pm

dale_coop wrote:
Tue Oct 22, 2019 1:34 pm
Ok... hmmm... (NESmaker can have freeze with a lot of incorrect settings / scripts used)
Could you share more details? : Which shooting script are you using? how is set your players ? which object do you use as projectile? Its settings?
So it seems to happen no matter what number the player2Mode variable is set to. I'm using the projectile script used in the tutorial and my projectile constant is set to 02. Here is a bunch of screenshots of my settings for my players and my projectile.
Player 1 & 2 Animations
Player 1 & 2 Animations
2019-10-22.png (11.77 KiB) Viewed 713 times
Player 1 & 2 Details
Player 1 & 2 Details
2019-10-22 (1).png (17.35 KiB) Viewed 713 times
Player 1 & 2 Action 0 (Still)
Player 1 & 2 Action 0 (Still)
2019-10-22 (4).png (14.55 KiB) Viewed 713 times
Player 1 & 2 Action 1 (Moving)
Player 1 & 2 Action 1 (Moving)
2019-10-22 (5).png (14.64 KiB) Viewed 713 times
Player 1 & 2 Action 2 (Shooting)
Player 1 & 2 Action 2 (Shooting)
2019-10-22 (6).png (14.76 KiB) Viewed 713 times
Player 1 & 2 Bounding Box
Player 1 & 2 Bounding Box
2019-10-22 (7).png (10.72 KiB) Viewed 713 times
Projectile Animations
Projectile Animations
2019-10-22 (8).png (13.96 KiB) Viewed 713 times
Projectile Details
Projectile Details
2019-10-22 (9).png (17.65 KiB) Viewed 713 times
Projectile Action 0 (When fired)
Projectile Action 0 (When fired)
2019-10-22 (10).png (14.77 KiB) Viewed 713 times
Projectile Bounding Box
Projectile Bounding Box
2019-10-22 (11).png (8.89 KiB) Viewed 713 times
Games:
Adventure 3 (WIP)
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dale_coop
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Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by dale_coop » Wed Oct 23, 2019 12:05 pm

Your projectile is not set as "player weapon" (or "monster weapon" depending if you want a coop game or a versus game)... but I don't think it's the error here.
How is the crete projectile script you use? Could you share it? Maybe an error in that one?
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
BillNyeAutisticGuy
Posts: 38
Joined: Sun Jul 28, 2019 8:37 pm
Location: Bacliff, Texas

Re: 2 Players Simple Platformer Game tutorial (2 Players Single Screen module - NESmaker 4.1.5)

Post by BillNyeAutisticGuy » Thu Oct 24, 2019 3:47 pm

dale_coop wrote:
Wed Oct 23, 2019 12:05 pm
Your projectile is not set as "player weapon" (or "monster weapon" depending if you want a coop game or a versus game)... but I don't think it's the error here.
How is the crete projectile script you use? Could you share it? Maybe an error in that one?
I found out whats wrong. I set my shoot action to 2 instead of 3. oops. :lol:
Games:
Adventure 3 (WIP)
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