7x7 monster animation issue

I have as stated a 7x7 monster but it has problems doing its animation. this is supposed to be a boss, and testing it, I only have the player and the monster. he's been given an animation speed, monster attribute, bounding box, his own monster group and entire sprite sheet. I've had the player both start in and walk into the screen but still nadda. four frame animation. if the nes maker tool just can handle it, it wont be too bad, it is a little clunky anyway, but if there is a solution that would be great.
just so you can see how much space the boss takes on the bit map
Screenshot 2023-09-20 212917.png
 
Last edited:

dale_coop

Moderator
Staff member
7x7 with 4 frames animations... won't work in NESmaker. It's too much data.
2 frames animations should work.
But keep in mind there is a 8 sprites limitations per scranline... all sprites after the 8th won't render on screen.
If the player is under the monster, it will be fine, but if the player is aligned with that big object, some of his sprites won't appear.

If that Dragon is not moving, you could use tiles for his body and make sprites only for the animated parts.
 

Jonny

Well-known member
Also consider the 8 sprites per scanline limitation. If the dragon had a projectile and/or player is 2 sprites wide with melee or projectile you'll be over so will need a routine to cycle though the tiles to draw i.e flickering. I don't think NM has anything setup as standard? not sure about that tbh.
 
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