AWOL

SciNEStist

Well-known member
wow, I really like how you keep adding new puzzle-platform style elements. The level intros/cutsceners are great as well!
 
AWOL, presented by the acclaimed NES developer Rodnade, pitches players against a warlike platforming adventure.

Playing as a soldier by the name of Mr. AWOL, your objective is to traverse through several different obstacle courses, reaching a flag at the end of each one. Each course features many military-themed mechanics, such as enemy soldiers, landmines, tanks and bombs. There are also different types of boxes. Some can be broken, some can't be jumped off of, and others require enemies to touch them in order for them to break. These mechanics are nicely combined in many different ways as the you progress through each level, combining the brain-exercising aspect of "Sparky" with the instinct-trusting aspect of "Wacko." Mostly the latter, but it's a combination worthy of my compliments!

Unfortunately, I noticed many issues with this game as I played. Unlike the developer's other games, AWOL doesn't introduce its controls properly, leaving you to figure them out for yourself. Regarding the boxes, I would have appreciated the inclusion of symbols on each one to make it clear what their functionalities are. Like Sparky, there are rare moments where you'll hit an obstacle and not die. The boss battles at the end of each area don't feel like actual boss battles, but instead feel like repetitive jumping jacks. The pause function sort of works, but when you resume gameplay, you're sent back to the beginning of the level. But the biggest issue I have with this game is its difficulty. No joke, the death counter said that I died at least 937 times! Long story short, this platformer is unfortunately a bit on the lower side than Rodnade's other titles. If you get frustrated easily, I recommend trying out Sparky or Wacko instead. (Yes, I am saying "go AWOL." Pun intended.)

As well-designed as the levels were, the difficulty is what really brought the score down. But I'll be nice and cease fire with my criticisms here. And I won't drop a huge bomb on it.
Final Score: 7.75/10


P.S.
I'm at least glad to know that vertical screen-shaking is technically possible with NESmaker. If anyone knows how to achieve it, please let me know.
 
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